Tuner cars

guides Last update:11 May 2016 I will start with my favourite class. Their handling allows tuners to be extremely fast in corners. They are also great for drift. We see many of them everyday on our cities' streets. Very good handling makes it easy to drive and the Mazda is very good for first track. When you tune it up, it will become faster, but it still lacks in acceleration....

May 11, 2016 · 2 min · 329 words · Deanna Brandt

Tunnels and Troglodytes- Liberation

guides Last update:11 May 2016 Cities, which belong to the player from the very beginning of the mission. A mirror entrance - “a” stands for the entrance, while “b” indicates the exit. Points of interest - visiting, or capturing it can make the mission a lot easier. This icon represents key mines, which should be captured to complete the mission. Neutral cities, which can be captured. Cities, which belong to the enemy player....

May 11, 2016 · 1 min · 162 words · Tabitha Bennett

Turning Point at Midway

When they’re in the air direct them against incoming enemy aircrafts. Of course your fighters shoot down all the time the Japanese planes approaching over the island. [#4] Finally you’ll repel this first air strike. This convoy consists of few transport ships in the escort of two destroyers. Your next task is tosink the Japanese transport ships (2), all of them. [#7]So focus on cargo ships. These forces also sail towards your Midway....

May 11, 2016 · 1 min · 206 words · Amanda Ortega

Turning the Tide

guides Last update:11 May 2016 Speak withSergeant Dalento begin this quest. He will open a door leading to the next location of the stronghold. Catapults raised in Stonefort (3) Start exploring theStonefort. This is another large location which features exploration of the stronghold’s defense walls. This is a part of another side event, calledRaising Recruits. Wait until the catapult is ready before moving on. Continue moving forward until you’ve reached the secondcatapult....

May 11, 2016 · 1 min · 131 words · Nicole Baker

Tutorial (2): Shadow Dance

Then deal skill points and continue a journey. After a while you see a group of fighting figures. It’s Nightsong battling two Shadow Blades. Unfortunately attackers kill Nightsong. You see a short cut scene: Bor resurrects the elf - girl. She is an independent character; it’s possible for you to’t give her orders nor develop her skills. After a moment you face a band of Shadow Blades blocking the road and the lever....

May 11, 2016 · 2 min · 298 words · Steven White

TV sets

Coordinates: [X:537.0, Y:403.9] It lies on the ledge among ruins of the large building. Coordinates: [X:566.7, Y:397.0] It stands on the stone pedestal inside ruins. Coordinates: [X:590.7, Y:381.9] Locate the sunken temple which is partially visible over the water. Dive inside the temple through the door and collect the TV set. Coordinates: [X:530.8, Y:339.9] Dive near the ship and look for TV set. It is situated on the stone, illuminated pedestal....

May 11, 2016 · 2 min · 362 words · Mary Campbell

Twilight Pass. 1

But before you do this, you have to get rid of two his helpers, Witch Knights. You’ll find them in the eastern part of Twilight PassM14(7). Your opponent uses standard spells, so the fight with him shouldn’t take long. Ordo Inside undergrounds of WeconaiM14(3)you’ll meet Ordo imprisoned in the cage. Free him by pressing a switch to the right. You’ll get another task. Maura is imprisoned at the end of the undergrounds....

May 11, 2016 · 1 min · 202 words · Paul Dickerson

Twins

guides Last update:11 May 2016 In front of the gate there are threeGate Switches. When the gate opens, don’t let go of the lever and use the twins' special skill. Jump with them over the pit to the other side. Take theUmbrellafrom the hook on the wall. Run to the top floor to where theAttic Hatchis. Use the umbrella on the hatch and enter the attic. On the right side of the attic you will find a cardboard box....

May 11, 2016 · 3 min · 470 words · Christina King

Two rooms behind the same door

guides Last update:11 May 2016 Go to the right and pick up acrank. Go back to the tentacle (to the left) and go one level down. Use the crank with pink hole in the blue pipe. Turn the crank three times (Tommy will do the first one automatically). Go through the open door into the red room. As Beak-Beak go to the tunnel. You will come to the room with octopus....

May 11, 2016 · 2 min · 275 words · Scott Schmitt

Two Worlds II Game Guide

Embark on an epic adventure!. It also contains a world atlas which is a supplement to the main guide. The second contains quests connected with particular locations in the game. The third group are various quests received from various guilds, completing which increases your reputation. 10 of them are never before published and not available (even from the game) labyrinths! For example (M23:56) indicates place marked with 56 on map 23....

May 11, 2016 · 1 min · 95 words · Kelly Jackson

Types of Aliens- basic information

60$ Hunter This alien pop in looks much like the Scout but is much bulkier. It is much tougher and inflicts more damage than the Scout but, is not as mobile. 200$ Scorpion The only alien that attacks at a distance and which can threaten a helicopter. The Scorpion attacks with a corrosive that spreads poison gas which deals damage to any player within reach. Seeker They walk out of meteorites that fall onto the ground every now and then....

May 11, 2016 · 1 min · 165 words · Andrew Stephenson

Types of attacks

guides Last update:11 May 2016 Your character has four basic offensive abilities. you’re able to use only one per turn (in standard conditions). These are: Abilities- special abilities that consume your PP (the blue bar). Weapon attacks are divided into: Basic attack- the regular weak attack. Power Attack- a strong, single attack that deals more damage than the regular attack.Used mainly against the armor. Symbolized by the helmet icon, next to the opponent’s health bar....

May 11, 2016 · 1 min · 126 words · Joseph Mitchell

Types of missions

guides Last update:11 May 2016 The following tips refer to the SINGLEPLAYER campaign of the game. We’ll start with some informations regarding the types of missions of the campaign mode. You should know that “Lockdown” isn’t a complicated game. Here are a few types of missions you will encounter during the campaign. Night missions; tight outdoor areas and/or small rooms. I would recommend that you take one of the available submachine guns....

May 11, 2016 · 2 min · 392 words · Benjamin Hall