Types of objectives, weapons and outfits
Also, other requirement will change, e.g. -Assigning dwellers to the rightroom- choose a dweller with a right skill and assign him to the right room. you could give it to the dweller and then take it back to achieve an objective. -Collecting resources- you have to collect certain amount of a raw material. Just wait until the production if finished, you might repeat it several times if it’s necessary. -Collecting Stimpaks- produce them in room called “Medbay”....