Travels between towers

Pick up anitemin shape of letter’P'. Use the tentacle to climb down (on the lowest floor). There click twice part of broken talking statue and hear another hints. The passage to the left will open. You will come to emerald chamber in the first tower. Go down and leave the room (door on the left side). Look at the symbols, which will appear during the story, especially remember theservitude symbol....

May 11, 2016 · 2 min · 254 words · Amy Jarvis

Treasure Island of Doom!

guides Last update:11 May 2016 Treasure Island of Doom! Prize:7500 renown points,Captain’s Dread Sword. In the inn inBloodstone, Salty Jack has an interesting treasure tale to tell. He’s throat is definitely dry, and he won’t talk until you give him some good beer. Go to the barman, buy a Gutter Beer and give it to Jack. When he finishes the tale, accept the mission. Make your way to the Smuggler’s Cave, getting rid of the bushes that block the way....

May 11, 2016 · 2 min · 240 words · Lisa Reynolds

Trelis

It’s up to you to steal the artifact. Kamak always takes the artifact with him and it’s rather impossible to steal it. The only way is to beat the shaman and take the artifact when Kamak is unconscious. Before you do that wait until reaching high level of reputation in Trelis because the Orcs can kill you. The other way is to kill all Orcs near the temple (you will get such quest)....

May 11, 2016 · 5 min · 926 words · Monica Aguilar

Trial by Fire:

guides Last update:11 May 2016 Run upstairs, and after that go into the corridor. You’ll be attacked by a few Drones. Hide yourself behind the first barrier and shoot. They shouldn’t make any problems. After the fight, your teammates will show you a place on the ground, where4.Taglies. Take all the ammo and grenades and go upstairs. After a while you’ll be attacked by monsters. You have two choices here....

May 11, 2016 · 1 min · 184 words · Julia Baker

Trials and Tribulations

Difficulty level: Easy, unless you want to prove Fournival not guilty. In the first stage of the quest it’s crucial that you question several people and take their statements. You havethree days to do it. Give each of their statements to Aldous - thought it’s better to collect a few of them first. The latter is much harder to achieve since it involves extra work and a bit of cheating....

May 11, 2016 · 2 min · 264 words · David Perkins

Trickster Rogue

guides Last update:11 May 2016 Rogue is an assassin, attacking from the shadows with his deadly daggers. While TR does have some ranged skills it’s a melee class with decent amount ofCrowd Controlskills. Main Ability Scores of Rogue are Dexterity, Strength, Charisma. His tactic skill is Shift allowing Rogue to do acrobatic rolls. Rogue have specific class mechanic: Stealth. He can disappear in shadows if stealth meter is filled so enemies won’t see him....

May 11, 2016 · 1 min · 136 words · Cody Johnson

Trinity Restored

to do that you will have to follow his footsteps and reach the place where theEyes of the Falmerare. The Guild Leader is a powerful enough enemy thatKarliahwill accompany during this mission. meet her by standing stone atRiften. Your role will be to rebuild it. After enteringNightingale Hall, you should note thatBrynjolfhas also joined your expedition. Seem like you’re not the only one who’s going to join the elite Nightingale group....

May 11, 2016 · 2 min · 264 words · Crystal Callahan

Trinkets

Healing Trinket Passive - slowly regenerates health. Active - heal self and allies. Scavenger Trinket Passive - all enemies have chance to drop coins. Active - all enemies worth extra coin. Defense Trinket Passive - increases player health. Active - shield player from damage. Rift Defender Trinket Passive - increases rift points. Active - stun all enemies. Trap Reset Trinket Passive - traps reset faster. Active - reset all traps for mana cost....

May 11, 2016 · 1 min · 158 words · Mr. Joe Murray

Triwizard task 2

guides Last update:11 May 2016 Swim through the red circles, which contain beans and will rise your stamina. Take gillyweed and it will speed you up. you might also press C to speed up. After a while you will be attacked by grindylows. Jinx (X) them. When you get to this place, you will have to jinx (X) four roof supports. Watch out for grindylows. Then you will swim to the second roof and you will have to jinx four more roof supports....

May 11, 2016 · 1 min · 138 words · Aaron Riley

Troll mouthpieces

As soon as you leave the forest, head down the path and reach thetroll hideout. Move over the entire hill to get to thegateto their headquarters. Pass by the gate and head left. In theholeyou find aladder, which you use to make it over to the bridge quickly. This way, you summon thetroll, who forms a bridge again. Ignore it and return to the troll HQ gate. While doing that, keep claiming to be one of them (the alternative answer does nothing)....

May 11, 2016 · 1 min · 211 words · Jon Morris

Troll Trouble

Before you go down to the river, you will come across a civilian attacked byNekkers. Kill the monsters and talk with the man about the troll. The troll isn’t a demanding enemy andYrdenwill be more than enough. Don’t forget to search the monster after killing it. Notice!Killing the troll you will give you theTroll Tongue- don’t forget to search him. It’s connected withMelitele’s Heart. His apartment in just to the left of one of the main gates....

May 11, 2016 · 2 min · 294 words · Robert Wood

Trophies- Quests

The only argument that can convince her is available under theSilver Tongueoption (difficulty: 40). If you answer without it, the woman will order you to leave. A subsequent attempt to win her affection will take much more pains - the opening line requiresSilver Tongueat 45! No matter how you manage to persuade the girl, listen to what she has to say. It turns outIsabellawould like to design new clothes collections, but doesn’t have the proper sewing tools....

May 11, 2016 · 1 min · 143 words · Elaine Montes

Tuned Out

guides Last update:11 May 2016 Smith kidnaps the Keymaker. We got to save him and lead him out. We run along the corridor and we end up in a room with huge TVs inside. Here we’re attacked by two Smiths. After we take care of them a passage opens behind the TVs. We run toward the bifurcation and following the Morpheus' order we pick the way to the right. We find ourselves in a room with some Smiths inside....

May 11, 2016 · 2 min · 300 words · Cheryl Johnson