Interval 03- part 5- Recognition

guides Last update:11 May 2016 double-check that you’ve defeated all monsters and pick up a new armor. Go to your right. Head on to the lower floor. You’ll probably find one more armor along the way, as well as ammunition. [#119] Proceed to your right and notice that there are explosive canisters in the vicinity. Wait for the monsters to show up and blow them up[#120]. This should make your progress a lot easier....

May 11, 2016 · 2 min · 318 words · Angela Austin

Interval 03- part 6- Recognition

Thankfully you won’t have to worry about her attacking your character. Notice that some of the soldiers are now frozen. you could kill them with a melee hit, however it’s optional. Collect the ammunition and consider exchanging your current shotgun for a better model. for proceed with your current assignment you must find a hole in the ground[#126]. Slide down carefully and you’ll end up standing in a new part of the factory....

May 11, 2016 · 2 min · 286 words · Ashley Wise

Interval 03- part 7- Recognition

Go to the stairs and read a new hint. Find a padlock on the gate[#133]. Fire one round at the padlock or use a melee hit to unlock access to a small storage. You will find a few interesting items here, including grenades and ammunition to most common weapons. Start off by jumping onto a crate[#134]. Now you’ll have to reach larger crates and finally the platform. Collect ammunition, use the ladder and proceed towards a new tunnel....

May 11, 2016 · 1 min · 169 words · Samuel Miller

Interval 04- part 4- Devastation

guides Last update:11 May 2016 Once you’ve disposed of the gunner get rid of new enemy soldiers. They will try leaving the vehicle and that’s your best chance to eliminate them. Notice that new snipers have arrived in the area. Kill them and spend some time searching for medical supplies and grenades. Choose an assault rifle and proceed towards nearby rooms[#165]. Instead be on a look out for rockets. You don’t have to go to the nearest staircase, because you would only find a medkit....

May 11, 2016 · 2 min · 371 words · Kevin Marquez

Interval 05- part 1- Provocation

guides Last update:11 May 2016 You’ll witness a new vision while you’re still inside the armored vehicle. Notice that you’ll be accompanied by Stokes during the initial stage of this chapter. You’ll soon find out that the entrance has been barricaded. As a result you must go right. Destroy a new padlock[#181]. Proceed to a large hole and destroy the window to get to the cellar area. Now you must approach a large shelf[#182]....

May 11, 2016 · 2 min · 363 words · Dr. Wendy Gardner

Interval 05- part 10- Provocation

Find a large hole and use the ladder to get down there[#244]. Wait one of the devices to reveal a Reflex Injector and activate slow-motion to take it without being crushed. You’ll also find landmines here. Go back up and return to the main corridor. [#244] You must now travel to a passageway leading to the oval room. Listen to a warning about monsters being released from their cells and proceed forward....

May 11, 2016 · 2 min · 340 words · Mr. Alan Wood

Interval 05- part 13- Provocation

guides Last update:11 May 2016 Start moving forward. New enemy soldiers will come out of adjacent labs, but killing them should be fairly easy. Watch out for a new armored opponent. He will appear in front of you, near the unlocked passageway. I’d strongly recommend that you use a pulse rifle to get rid of him[#265]. Proceed to his corpse and continue your journey. Take a medkit and an armor from a small room....

May 11, 2016 · 3 min · 432 words · Sandra King

Interval 05- part 2- Provocation

guides Last update:11 May 2016 You should be able to reach a new room very soon. Slide one of the smaller objects[#188]so that unlock the only passageway. you’re able to do this by using the action key. Press the crouch key and go through a small hole. Get to the exit and you’ll return to the main corridor. you’re free to go to Art Room if you want to see interesting paintings....

May 11, 2016 · 2 min · 307 words · Wesley Martinez

Interval 05- part 3- Provocation

Take cover behind the nearest pillar. Notice a new passageway to your right. Go there and step through a destroyed window. [#195] I would recommend that you listen to a new radio transmission. You may head towards a new corridor. You should be able to notice a staircase along the way. Ignore it, because you would only find a medkit. Head towards a new destroyed window. [#196] Head over to a small ledge and start moving forward....

May 11, 2016 · 2 min · 357 words · Christina Gonzales

Interval 05- part 4- Provocation

Go to the large square and choose an assault rifle from your inventory. One of the enemy soldiers will be hiding to your left[#202]. [#202] You should soon notice other enemy soldiers heading your way. Try maintaining a large distance between you and them. Don’t leave the cover unless you’re absolutely sure they’ve all been eliminated. Use this free time to collect ammunition. Proceed towards the corridor located in front of the start area....

May 11, 2016 · 2 min · 320 words · Angela Wiley

Interval 05- part 5- Provocation

guides Last update:11 May 2016 You may start moving towards the only available exit. Turn left and ignore the bloodstains on the ground. Go through a destroyed section of the corridor and keep moving forward. I would recommend that you choose a good gun from your inventory. Attack enemy positions[#209]. [#209] Proceed towards a new section of the library. In this case you should rely on being able to kill enemy units from a larger distance....

May 11, 2016 · 2 min · 408 words · Katie Graves

Interval 05- part 7- Provocation

Keep heading forward and eliminate a single ghost in the next corridor. Thankfully that’s all the ghosts for now. Be on a look out for a new armor, as well landmines. Stop once you’ve reached a new junction[#223]. Collect the ammunition after the battle. Proceed forward and enter the first room to your right. You’ll have to defeat a much smaller group here. Go to the stairs once enemy soldiers have been eliminated....

May 11, 2016 · 2 min · 343 words · Tyler Williams DVM

Interval 05- part 8- Provocation

guides Last update:11 May 2016 Once you’ve reached the office ignore the glass room and turn left. You shouldn’t have any problems finding the keycard[#230]. Take it and you’ll soon notice that the principal has become one of the monsters. Don’t pursue him just yet. Instead go to his office through a hole in the glass wall. Collect two documents - Dress code and Strange nightmares. You may now begin moving back towards the elevator....

May 11, 2016 · 2 min · 421 words · Diane Jones