Intermediate Cube- Act I

guides Last update:11 May 2016 You begin in the corridor with generator behind the pane. Move forward, turn left and jump down. Falls doesn’t hurt you, until you don’t fall into abyss. Move forward until you get to the room shown on the screen above. Pick up cubes and put them on a module (screen). Charge module and first cube withred. Jump onto cubes and charge the other one withgreen....

May 11, 2016 · 1 min · 138 words · Shelly Rogers

Interrogate Leighton and examine his belongings at Scotland Yard

guides Last update:11 May 2016 Use the map to go to Scotland Yard. Look at the Cylinder and then rotate the gun so that you’re able to open it. Deduction Connect “Leighton’s revolver” with “Different shots”. You will obtain two options: “Simultaneous shots” and “Firing position”. Connect “Two victims” with “Leighton’s revolver”. You will obtain “Double murder”. Connect “Common statement” with “Leighton’s revolver”. You will obtain “Compelling evidence”. Head to the cell and call Leighton Chapman for interrogation....

May 11, 2016 · 1 min · 134 words · Evan Hoffman

Intersection- Act II

guides Last update:11 May 2016 In the next level go through the corridor until you get to the door. Go through it and turn right. Here you find a vertical platform. Jump on it, change toredand start climbing usingredNewton on the wall. Stop the platform few meters before the next one. Change charge of its engine onredand the platform ongreen. Jump on it when it gets under you (screen above)....

May 11, 2016 · 2 min · 283 words · Patricia Stevenson

Interval 01- part 3- Premonition

Search for a new armor. Eventually you’ll have to find a new corridor[#13]. [#13] Proceed to a small room. Ignore the information about the possibility of changing your rate of fire and keep heading forward. Approach a new door and check that that you’ve turned off your flashlight. kick off the door, press the crouch key and head outside. Take your time to find new grenades. Notice that a new gunship has arrived in the area[#14]....

May 11, 2016 · 2 min · 349 words · Kyle Alexander

Interval 01- part 4- Premonition

guides Last update:11 May 2016 Locate a passageway with a life buoy hanging on the wall. Get to the stairs and proceed to the upper level. Don’t use the nearest door just yet. Instead head over to your right. Collect a new armor. You should also proceed to a small balcony[#19]. There are syringes here, as well as some ammunition. Go back to the previous door and proceed to a new corridor....

May 11, 2016 · 2 min · 360 words · Lauren Sawyer

Interval 02- part 1- Isolation

Wait for Becket to stand up. Notice that you’ve been given an ability to slow down the flow of time (CTRL key). You won’t have to use bullet-time feature right now. Don’t worry - you’ll be given more instructions when the time is right. Start off by collecting a new document[#25]- Memo: M. Becket. I would also recommend that you visit side rooms along the way so you can find more supplies....

May 11, 2016 · 2 min · 361 words · Katie Schmidt

Interval 02- part 2- Isolation

Head over to the exit. Read a hint concerning the proper usage of your new slow-motion feature. Get to the guns quickly[#32]. Don’t forget to take grenades as well. Use the submachine gun and the grenades to take out enemy units. verify that you’re moving all the time, so you won’t be an easy target. Take an armor after you’ve killed enemy units. You should also inspect their bodies for grenades and ammunition....

May 11, 2016 · 2 min · 421 words · Ryan Smith

Interval 02- part 5- Isolation

Notice that enemy soldiers are moving towards your position[#56]. Don’t forget to use nearby pillars for much needed cover. Once you’ve won the battle pick up the armor unless you already took it earlier. Scout the area for ammo and grenades. [#56] You must now go back to the room with the elevators. Be careful as you’ll encounter at least two new groups of enemy units along the way. Take it slow and use your arsenal and your reflex ability to prevail....

May 11, 2016 · 2 min · 376 words · Karen Flores

Interval 02- part 6- Isolation

There’s a medkit in Admitting. Once you’ve taken it go to Nurse, avoid the flames and proceed forward. You will finally come across a large entrance to a ventilation shaft[#64]. Use it to get inside. [#64] Keep heading forward and ignore the first junction entirely. Eventually you’ll get to an exit from the shaft. Head down and take a second to find out what’s happening in front of you. Notice that an armored opponent is using a flamethrower to hunt down the civilians....

May 11, 2016 · 2 min · 412 words · Brian Perez

Interval 02- part 7- Isolation

The main reason is that you’ll find a bonus CD inside - I.M. Proceed to a new corridor. Instead go to a new room and surprise one of the enemy soldiers. [#72] You will witness a lot of strange things from now on. Exit this room and collect his ammo. You should take a look inside the washing machine. :-) Approach the left door, leading to Cleaning 211[#73]. Don’t leave the room unless it’s absolutely necessary and prevent enemy forces from surprising your character....

May 11, 2016 · 2 min · 349 words · Andrew Rivera

Interval 02- part 8- Isolation

Thankfully they die after a few successful hits. you could’t stop pressing the button, because you’ll lose energy. double-check that you’re standing near the wall and reload your weapon after each wave of attacks. Scout the area for syringes and medkits when you’re done. Proceed towards the only available passageway[#81]. [#81] You may now proceed towards a newly unlocked passageway. You should be able to reach a new operating room in a short while....

May 11, 2016 · 2 min · 291 words · Thomas Perry

Interval 03- part 1- Recognition

guides Last update:11 May 2016 You have to be ready to engage enemy forces when the lift stops. They will appear behind you[#91], so you may have some problems spotting them. Use slow-motion and zoom to make this fight a lot easier. I would also recommend maintaining a large distance, especially since some of the foes are using shotguns. double-check to secure upper balconies in the first place. [#91] Collect ammunition once you’ve taken care of all hostile troops....

May 11, 2016 · 2 min · 330 words · Karla Pollard

Interval 03- part 3- Recognition

Use the stairs to get to the upper balcony. Go to the next warehouse and prepare to defeat a large group of enemy forces[#105]. Start off by throwing a couple of grenades at enemy soldiers and after that use an assault rifle. Don’t forget to activate slow-motion whenever possible. Prevent enemy units from surprising you from the back. [#105] Once you’ve won go back to the previous warehouse. Now you may pick up the armor....

May 11, 2016 · 3 min · 429 words · Cindy Singh DDS