The Kayran (steps 1-4)

Go out through the back door leading to the harbour and a cutscene will start. Don’t waste any time and run there (M7, 9). Approach the group of people and join the conversation (or wait for them to notice you). you might get rid of him in a polite way - ask him why he’s not helping himself. you’re free to alsointimidatehim orhex with Axii. Once the citizens leave,Louis Marsewill come and propose you kill the monster....

May 11, 2016 · 2 min · 239 words · Christina Smith

The King's Road

Pedestrian guards are stopping on your way from time to time. You pull off the municipal track to dark caves. There are natural obstacles such as rocky bulges and precipices limiting the way. The hostile chariot, pushing you down for walls is also the threat. It isn’t easy - either you or he, and therefore push him down also. Luckily you meet only this one enemy in this underground section....

May 11, 2016 · 4 min · 654 words · Jason Schmitt

The Knight

guides Last update:11 May 2016 Use the knight’s special ability and jump into the fire pit. Cross the corridor to the left and listen to the king. Keep running right behind the gate which will automatically open before the knight. Jump onto the rope and keep going up. Jump to the very bottom and head to the right. The previously locked passage will automatically open. for reach the dragon, you will need a key....

May 11, 2016 · 2 min · 306 words · Sarah Hernandez

The Lantern Menace

You have to beatMr. Switch toBatmanand wear theSensor Suit. Freezeuntil he is down. For beating the boss you will be rewarded with agold brick. After defeating the boss useBatman’ssensorsand look up. There are icicles on the ceiling, which you have to destroy. Doing that will drop bricks, which you should use to build a platform. Switch characters toPlastic Manand stand on the platform, and he will destroy the ice blocking the door....

May 11, 2016 · 4 min · 655 words · Tyler Castaneda

The Last Straw. 2

The woman will change into anAbominationand you will have to join the fight. I’d recommend starting by attacking the Abomination#1, as he’s the biggest threat. After eliminating the beast, for a change, it would be good to attack the Templars#2. Afterwards move to the Shades, which luckily won’t be as hard as the Abomination. Once the Shades are gone, start attacking theTemplar Lieutenant#1. He must die rather fast, asRage Demonswill soon appear#2....

May 11, 2016 · 1 min · 209 words · Tiffany Rhodes

The Last Straw. 3

Proceed with attacking the Templars by the prison entrance#2. A very important cutscene. Unfortunately the beast won’t only attack the Templars, but everyone around. As a result you will have to defeat him in direct combat. If they do, quickly take care of them, attacking the Hunters in the first place. Overall you should however focus all your attention on damaging the boss#2. Fight until Orsino loses nearly all of his health#2....

May 11, 2016 · 2 min · 265 words · William Day

The Last Straw. 4

You will unfortunately have to reckon with enemies incoming from the yet unexplored south room#1. attempt to avoid Templars surrounding your party. Afterwards head to the mentioned south room. Otherwise you will move on to the next battle at once. It would be best to fight the Templars around the passage you used recently#1. However I wouldn’t recommend moving to the south, as it might lead to more monsters appearing prematurely....

May 11, 2016 · 2 min · 328 words · Gary Roberts

The Last Straw. 5

guides Last update:11 May 2016 The Guardian is best fought from a distance#1. In such situations you must quickly react, as you cannot allow anyone from your team to die. Defeating the Gate Guardian will lead Meredith to return onto the courtyard#1. Start attacking her again. This time Meredith will run from the courtyard after losing around half of her total health. Be ready to fight another Gate Guardian#2. Just like before, be very cautious and give a shot to attack him most of all from distance....

May 11, 2016 · 2 min · 258 words · William Mcdonald

The Last Straw. 7

Take care of the health of your party members, so that they don’t die prematurely. Unfortunately you have to consider that monsters will also participate in the fights. Look out for weaker members of your party and keep fighting until you eliminate all enemies. If you haven’t discouraged anyone, you will have to “only” eliminate the mentioned mages. A cutscene showing Meredith’s arrival will start#1. You will be able to talk with the capture apostates and also ask captain Cullen for his opinion....

May 11, 2016 · 2 min · 363 words · Victoria Blackwell

The Light of Hope

Head forward and you’ll encounterItheraelnear a newwaypoint. Talk to Itherael Talk to the archangel to find out about the next step of your journey. Enter the Library of Fate The gardens also contain a newwaypointand obviously you must activate it. Continue exploring the area until you’ve found an entrance to theLibrary of Fate. He also likes to summonSoul Devourersfor help. Talk to Auriel in the Library of Fate Talk toAurielto find out about your next objective....

May 11, 2016 · 2 min · 320 words · Jamie Parker

The Light of the Fallen

During the conversation choose the upper-right dialogue option “How many have gone lost?” Uriel will ask you to find ten of her fallen brothers and to put an end to their misery. Use your firearms to put him to death. It is because some of them can be finished off using firearms from a large distance only. Depending on what you like, you’re able to either use blades or firearms....

May 11, 2016 · 2 min · 362 words · Angela Lee

The Lion's Will [MQ]. 1- Alester Sarwyck

Listen him and remember this face, because you’ll meet again. Point 2 Before you go under the arc leading to the market save the game. Old Ren broughtReapers,a gang which wants to get a reward for your brother,Gawynwith your help. Fight with them can be avoided. It’s enough for you to tell, that you come here only to judge your brother. Any other option ends up with the dangerous encounter....

May 11, 2016 · 2 min · 391 words · Heather Fox

The Locust

guides Last update:11 May 2016 Drones A typical cannon-fodder, sent to fight in great numbers. All drones are males, as their wives, berserkers, are far from being obedient soldiers. Can be met in all parts of planet Sera, most likely in several groups. Alone, they don’t pose a threat. Unless you have enough space and covers to maneuver. Boomer Boom and you’re dead. They’re slow, but their bullets kill instantly....

May 11, 2016 · 3 min · 556 words · Steven Baker