The Hollowlands. 2

Apule Vire from Motus Mining Outpost will ask you to talk to Fae named Calovar. Apule suspects that he cursed miners. you might find him in the central part of the locationM3(10). You have to take back from him a magical artifact. After short conversation you’ll be attacked by a group of beasts. Defeat them and then decide about life of Edgar. Regardless of your choice, you’ll get Calovar’s Relic....

May 11, 2016 · 2 min · 268 words · Jesus Moses

The Holy City- Saladin

During this mission you will be given access to a new unit - Sassanid Knight. Another novelty is the Hussite War Wagon - a siege unit. Both of them were described in the “Units” section. The gold income is very low during this mission, because you only have 8 peasants. The starting gold should be invested in Catapults and/or Mantlets. From time to time you will also receive reinforcements. This mission is a lot easier than the previous one, because you could use siege equipment here....

May 11, 2016 · 1 min · 202 words · Emily Davis

The House Always Wins, II

If you do not have the Platinum Chip, you’ll get it now. Accept the first part of [Render Unto Caesar] and go to the vault (M9:2). Upon entering it you will get all of your confiscated items back. Use the Chip in a machine to the right#1and a hole in the floor will open. Enter the [Securitron Vault]. On a monitor (M9A:1) near the entrance you’ll find Mr. House. Go ahead and get ready to meet firstProtectron#2....

May 11, 2016 · 1 min · 153 words · Ronald Rich

The House Always Wins, IV

Option 1 You decide to complete [How Little We Know] and supportCachino. Briefly: Find out theCachino’ssecret by getting his journal. Then askTroikeabout guns supply shipment and destroy it. Next thing is to get to know whatClandenis up to. After that meetBig SalandNeroand kill them both ending the quest. Option 2 You decide to complete [How Little We Know] and supportBig SalandNero. Briefly: Find out theCachino’ssecret by getting his journal. Talk toBig SalorNero, who will killCachino....

May 11, 2016 · 1 min · 137 words · Candice Kim MD

The House of Horrors

Start off by heading toMarkarth, located in the western part of the map (screen above). the one atWhiterun Stables). After reaching the city, head straight west. Approach Tyranus and speak to him (screen above) so that he asks you of the abandoned house. Tyranus will tell you that he’s a Vigilant of Stendarr. In the end offer him help in investigating the house. Interact with the door (screen above) and they will turn out to be locked....

May 11, 2016 · 2 min · 369 words · Joseph Thomas

The Hundred Years War

Although there is no war, the conflict is unavoidable. Rushing from two sides, you’ll flank enemy. Enemy has very big armies, with at least 10 thousand soldiers each. So you have to make your troops at least that numerous. Despite that, it’s worth to march widely, what increases tempo of conquering. The Hundred Years War doesn’t require too much finesse. You just need to crush enemy with number of your armies and conquer his castles....

May 11, 2016 · 1 min · 178 words · Blake Moreno

The idea behind the frame system

What is the matter with the frames? One with 15 frames is only 1 of a second long, etc. Start Up, i.e. the beginning of a given move has a specific number of frames -15, for example. This means that it requires 1 seconds before the blow is launched. The lower the value of this coefficient, the faster the move. Active- Means the length of time, during which the blow deals potential damage to the opponent....

May 11, 2016 · 1 min · 149 words · Kevin Hanson

The Idol of Rygnar

guides Last update:11 May 2016 You may find aChamber of the Lost Idolwhile exploring theStinging Winds. Enter the new location. Talk to Poltar The event will automatically start upon entering the underground location. ApproachPoltarand talk to him. Explore the entire dungeon with him, killing monster along the way. Completing the objective may take some time, because this location is rather large. Continue exploring the dungeon until you’ve found theIdol of Rygnar....

May 11, 2016 · 1 min · 133 words · Kathleen Golden

The Infected encountered only at night

After dark, zombies called Biters, described earlier in the guide, turn into Lunatics. Two unique variations of the infected are the volatiles and hunters. Their looks themselves may be respect-invoking and it hints that their bodies have been subjected to advanced mutations. Also when to escape is the only think that you want. First of all, rely on the UV lamp that you should get during one of the initial quests....

May 11, 2016 · 1 min · 148 words · Monica Johnson MD

The Ishtar Collective- Main Story

Jump onto your speeder and head along city streets, towards the mission marker. After a while, you find theIshtar Cliffs, where there is your first objective -Cyclops. Deal with the first wave of marauders only, because successive waves keep coming, up until theCyclopsis dead. Several bursts into the eye should get the job done. After a short ride, you get to a big oval tunnel. Cross it to reach the abandoned research zone and aDarkness Zone....

May 11, 2016 · 2 min · 219 words · Joshua Williams

The Jagged Crown.2

Afterwards, follow Galmar and go into the west corridor. Examine the corpse of a Draugr and continue through the temple. After a while you should reach theKorvanjund Halls. you’re able to now approach the wall with the symbols and three interactive rings. Finally, use the claw on the keyholes to unlock the entrance. Go into the small north corridor (the above screen). Use it to raise the portcullis. If you’re playing a warrior, jump down and join the fight....

May 11, 2016 · 1 min · 209 words · Andrea Kidd

The Judge

guides Last update:11 May 2016 The final boss. Before the battle, see theBlacksmithto use the rune that you received fromAdyr. -spike projectiles- the opponent stoops a little and fires several spikes at you, which spread in mid-flight. Dodging the attack in any direction is enough to avoid it. After a while, the opponent jumps up to the balcony and there appear theInfestedin the arena. An additional handicap is that there appear several fire stripes, in the battlefield....

May 11, 2016 · 2 min · 244 words · James Copeland

The Kayran (step 5)

Just like before with Triss, go down the rock ledges to the lower lever. The potion’s effects will last for 10 minutes. give a shot to keep maximally to the edge. You will note twotrapspots on the ground, marked with yellow light. The monster will get mad, start throwing tentacles in all sides and spit toxins. The Kayran will end the mad attack once it destroys the bridge. ChooseYrdenand set it right below the monster’s tentacles (the outer, not middle ones)....

May 11, 2016 · 2 min · 224 words · Allison Smith