Mission 3: Rats' cave: Act II

guides Last update:11 May 2016 Remember archers are most important troops and main damage-dealers in this army. Cavalry and ballista are only support, and spearmen should be a wall which has to protect shooters. Deploy the army as on picture below and begin the game. Move spearmen a bit forward and turn them to theWall of shieldsand archers to theBurningarrowsformation. Do not move the cavalry during next few minutes. you’re free to charge with them only if there are no other hostiles on the horizon....

May 11, 2016 · 2 min · 354 words · Sheila Scott

Mission 4 (One Foot in the Grave)- Act II

After you regain control over your character, locate the pole with a camera on top of it. Activate the Profiler (press the hacking key/button) and start scanning the homeless near Tobias’s store. Hack his phone and listen to the conversation. Start running towards the leaving van and jump into any car parked at the road. Start the chase after the van, which you should probably complete before it reaches Tobias’s staying place....

May 11, 2016 · 1 min · 202 words · Jo Howell MD

Mission 4 (The Defalt Condition)- Act IV

Do not attempt attacking him, because you would fail the mission, as a consequence. Approach him, wait for him to walk away from the entrance and sneak past. Watch the recording prepared by Defalt and walk into the main room of the club. Start scanning the visitors to find the people marked in red. The first two people to scan are on the main dance floor. The third one is on one of the balconies above....

May 11, 2016 · 1 min · 209 words · Amanda Paul

Mission 4 (The Future Is In Blume)- Act III

guides Last update:11 May 2016 The starting point for this mission is to the East of Pawnee. After you start this mission, take the main road to Blume offices. There are two different ways in which you could access Blume HQ. The first variant is the locked gate in the South-Eastern corner of the red zone. The second variant s the locked gate in the South-Western corner of the red zone....

May 11, 2016 · 2 min · 413 words · Jeffrey King

Mission 4.1 [Sea of Okhotsk]

You will have an opportunity to take a closer look at Sam’s new outfit. Fisher will make a jump in a few seconds (#2). Get ready because you will regain a full control over him in a short while. You will find yourself flying in the air. Notice that all of the movement keys are active. You could use them (#1), however this won’t be necessary. You will have to wait for the parachute icon to appear on the screen (#2)....

May 11, 2016 · 5 min · 948 words · Ashley Krueger

Mission 4.1: Vertigo Spire

As a result, you will have to commence several difficult assaults. We’ll start off inside an allied gunship. Take a closer look at the streets. As you’ve probably noticed, a lot of interesting things are happening here (#1). Wait for the helicopter to reach the start building (#2). That’s where your mission is going to take place. Slide down on the rope and wait for the rest of the squad to get here....

May 11, 2016 · 5 min · 953 words · Jeffrey Mcconnell

Mission 4.2: Vertigo Spire

guides Last update:11 May 2016 This mission will require you to cooperate with the rest of your squad. You will have to secure a large number of large rooms. You will also try and save one of the hostages. After that, you’re going to disable a bomb that’s being guarded by the terrorists. Once again, we’ll start off on the roof. I wouldn’t recommend using any rappel hooks. Instead, head on to your left....

May 11, 2016 · 7 min · 1301 words · Roy Butler

Mission 4: Battle on a bridge: Act II

First we should deploy as on picture below. For first few minutes don’t move, but only wait for enemy to attack. Chaos' warriors should be main target for our siege weapons and shooters. Then attack with infantry and slay all remains. When we are done with it it’s time to change position. Place your troops alongside the road which is seen to the left. There wait for Chaos' knights and, after killing them, move in north-western direction....

May 11, 2016 · 2 min · 358 words · Jacob Roth

Mission 4: Cold blooded

you might activate it using Buster and move it with you sword. venture to move Gyro Blades into the group of enemies. Go back to the Grand Hall destroying Scarecrows on your way. Leave this room through door to the east and go to the Dining Room again. Dining Room/Large Hall Destroy all Bianco Angelos here (jump over them, use f.e. High Roller or any other combo). Now go to the place where the fireballs fly along the corridor....

May 11, 2016 · 2 min · 220 words · Jeffrey Collins

Mission 4: Die Hard Attack. 1

guides Last update:11 May 2016 New objective:Find and eliminate the Vietnamese sniper. You start in[1]. He is sitting on the tree in[2]and his first friend is standing next to him. The second is in[3]. Get down and start crawling through[6]and[7]. Change the firing mode to “Hold fire” and stash your game often. Keep crawling towards[2]while remaining in the bushes. Detect the enemy sniper, but do not engage in combat. Shoot the tree the enemy sniper is sitting on....

May 11, 2016 · 3 min · 618 words · Debra Sharp

Mission 4: Searching for an Elven mage' campaign: Act II

guides Last update:11 May 2016 This mission is rather fast and it’s possible to regenerate some losses. Deploy as on the picture below. Move a little bit forward, without changing the direction, and wait for enemy. After few seconds two Imperial and one Elven regiments should appear. Kill them fast and move along the road leading east. Remember of usingFavoured servant. Those last ones should be shot by artillery. When they come closer charge at them....

May 11, 2016 · 2 min · 219 words · Michael Hernandez

Mission 4: Subjugating Genosis

Build strong space force with Vader and fleet commander. Do not take any land units in first attack. Their transports could be easily destroyed during orbital battle. First phase of this mission shouldn’t be hard if you were prepared. Send tight formation of Acclamators protected by light cruisers right into enemy station. On the way, destroy all rebel ships. When near the station, pump some torpedoes into hangar. It’s better to destroy it first, as you won’t have to deal with reinforcements....

May 11, 2016 · 2 min · 321 words · Shawn Estrada

Mission 4: Unknown Structure

guides Last update:11 May 2016 AcrossBailey Crossingmake it to theMarshall’s Gorge. Use the hoist where necessary[Z]. Exit the mech and go ahead. Use the hook to climb down safely. Watch out, because you will jump into a location full ofakrids. Keep destroying the nests that they emerge from. If necessary, you will find ammo boxes on the scarps on the side. Here, you will encounter thecrab- akridagain. Perform frequent dodges, at the same time and use grenades....

May 11, 2016 · 4 min · 640 words · Mark Moreno