Mission 3-Friedrich Museum. 2

After holding down your breath, place the grid three scales above the grenade - you should hit it. Without stopping to hold your breath, give a shot to kill the enemy sniper. you better reach the entrance door at the building on the left[#5]. Inside there’s anammunition crate. If you want, you’re able to kill thesniper- however it’s not entirely necessary. for get rid of him, you gotta head to the very top using the stairs....

May 11, 2016 · 2 min · 329 words · Bradley Ryan

Mission 3.1: Downtown Vegas

You will have to secure several large rooms. Most of the terrorists will be hiding, so you will have to be very careful. The terrorists will also be working with each other. Thankfully, you will be able to choose between various different approach methods. I would recommend choosing the upper floors (if possible). Thanks to that, you’ll secure some of the more important areas much easier. You start off inside the helicopter....

May 11, 2016 · 4 min · 806 words · Vicki Hart

Mission 3.2: Downtown Vegas

guides Last update:11 May 2016 This is a similar mission to the first level of this chapter. The only difference is that you’ll have to rescue one of the civilians. It’s going to be a news reporter. She is being held by the terrorists. Thankfully, you won’t have to escort the hostage. I would recommend starting out by activating your tactical map (#1). You won’t encounter any terrorists here, so you may as well proceed to the main corridor....

May 11, 2016 · 5 min · 972 words · Stanley Baldwin

Mission 3.3: Downtown Vegas

The most important thing here will be to secure a large number of rooms. Some of the terrorists will be using grenades. The final part of this mission will also require you to defend against a massive assault. We’ll start off inside a dark room (#1). Head on to a nearby corridor. You won’t have any problems finding the correct path. There aren’t any terrorists here, however I would recommend speeding up a little....

May 11, 2016 · 8 min · 1508 words · Carolyn Nunez

Mission 3: Another fortress to capture' campaign: Act II

guides Last update:11 May 2016 First mission with Skaven and already tough one. We can take two heroes and six regiments. Beside those two units let’s take clanrats, stormvermins and both regiments of poisoned wind globadiers. Equip them with all you might, especially sergeants. Infantry needs also musician and bannerbearer, because their morale is rather weak. It’s also important to buy the best weapon for artillery you could. My new hero developed following skills:Favoured minions,Tenacityfromcommandtree andCrippling torturesfromcombattree....

May 11, 2016 · 2 min · 396 words · Janice Jones

Mission 3: Another fortress: Act III

I decided to buy new regiments of Chaos' knights and warriors (both servants of Khorne). Meanwhile move group with heroes to a hill seen nearby to the right. Stand at its left side and wait, until Imperial group with another cannon appears. Kill them all and move Thorgar only toward first checkpoint. Our champion should have uncovered another cannon, which must be destroyed. Meanwhile Thorgar will provoke some swordsmen’s regiment with their captain to exit the fortress and strike on us....

May 11, 2016 · 2 min · 230 words · Susan Taylor

Mission 3: Battle on the River Mekong. 1

guides Last update:11 May 2016 New objective:Reclaim the bridge. Don’t worry about the briefing. Immediately run to some other place, until you are no longer in the enemy snipers' sight. You will start by eliminating a few solitary soldiers patrolling the map. opt for sniper (you start at[3]) and run to[4]. The next target will come from the path leading into the jungle. Wait until there is some distance between him and his companion who is on patrol near the road....

May 11, 2016 · 2 min · 331 words · Katherine Johnson

Mission 3: Battle on the River Mekong. 2

guides Last update:11 May 2016 New objective:Repel attacks on the southern roadblock. You have one and a half minute to prepare. Send him and other two soldiers (including the sniper) to the bridge. Your goal is to not lose any soldiers who operate heavy machineguns in the above-mentioned buildings. Switch to another machinegun if the previous one needs to be reloaded. The picture below should help you. Start shooting as soon as it’s possible for you to (i....

May 11, 2016 · 2 min · 384 words · Lindsay Robinson

Mission 3: Defence of Talabheim: Act IV

guides Last update:11 May 2016 It’s time for final battle. When I tried to do this mission for the firs time, I was easily destroyed. Ok, time to rock. Just at the beginning of the battle let’s move to the first line of defence. You will notice a hill in the north direction soon. A hellcannon stands there and shoots at our troops. It’s target for our artillery. My first battle - I allowed enemy to crumble part of walls....

May 11, 2016 · 2 min · 245 words · Jason Patel

Mission 3: Fortress' defence' campaign: Act I

guides Last update:11 May 2016 Our task in this mission is to hold our positions for 15 minutes. First we deploy all marauders' troops on walls (both infantry and axe-throwers). Only damaged troops should stand near shrine to regenerate. Chaos warriors and knights should stay inside the fortress as a back-up. In some moment 2 hostile regiments will climb up on right part of walls. If we send there Thorgar with the strongest marauders' unit there should be no problem with them....

May 11, 2016 · 1 min · 157 words · Laura Sims

Mission 3: On the Trail of Uncle Ho. 1

guides Last update:11 May 2016 New objective:Capture the roadblock. This mission, like no other, is going to teach you the meaning of risk. In the beginning you must act very quickly. Immediately secure your game, slow it down and issue a few commands. Finally, order the soldier with a heavy machinegun (Jim Walsh) to go to[6]. You have to kill three enemies almost simultaneously. Don’t hesitate, because in a moment he’ll turn around and start going back....

May 11, 2016 · 2 min · 420 words · Katie Trujillo

Mission 3: On the Trail of Uncle Ho. 2

guides Last update:11 May 2016 New objective:Destroy the first air defense battery. The first is located in the vicinity of the truck in[12]. There are five enemy soldiers in[12]. Some of them will run to the roadblock. Use a heavy machinegun to eliminate them and use the sniper to kill the rest. You may have some problems with finishing them off, as the area is very overgrown. Go past the hill with the air defense battery....

May 11, 2016 · 4 min · 735 words · Kenneth Hull

Mission 3: Pirate menace

Fortunately, sensors are shown on your map, and Slave I is a very fast ship. Tactic is simple here: get near the sensors and drop thermal detonator ignoring enemy fighters. After that, shot down any rebels, that survived explosion. When last sensor is gone, you get access to the reinforcements menu. Bring your Acclamators and some Tartans from hyperspace, and attack the station with concentrated fire. Attack this ship with every available unit, and when you deal enough damage, mission will be over....

May 11, 2016 · 2 min · 260 words · Erin Parker