Mercenaries

guides Last update:11 May 2016 Mercenaries are the only units available to the Arabic side of the conflict. It means that you will have more numerous, though weaker, armies at your command. There are 10 different mercenary units in the game. Those are:Slave,SlaveDriver,ArabianArcher,HorseArcher,OilPotThrower,Healer,ArabianSwordsman,WhirlingDervishandSassanidKnight. Mercenary units are hired at aMercenaryPost. Cost: 5 gold The cheapest unit available at the Mercenary Post. Alone, Slaves can’t do anything - their nonexistent durability makes them die from a single attack....

May 11, 2016 · 3 min · 451 words · John Thompson

Mergo's Wet Nurse

Take notice that he usually attacks from your left. Learning this pattern will allow you to dodge (usually on the left) and get to enemy back. Avoiding her shouldn’t be hard then, move back a bit and make two-three dodges under the blades. Despite that, still watch out for blades and for enemy turning around after she ends her combo. There is another way to defeat enemy, slightly longer, but safer....

May 11, 2016 · 1 min · 172 words · Joseph Haney

Messengers

guides Last update:11 May 2016 In each world there is a hidden passage to a separate location. You will unlock the access to three islands by using theaxeto destroy the wooden barricade that block the way. Messengers are needed to unlock the hardest ending. On each island you will find riddles with puzzles. The solution to puzzles can be found in different chapter of this guide. After solving the puzzle you will unlock items needed to get through the last door before the messenger....

May 11, 2016 · 1 min · 151 words · Katie Hernandez

Metropolis. 2's Journey

guides Last update:11 May 2016 While falling create walkways under you to avoid lasers. After landing go to the left. A bit further after the transparent bridge you’ll encounter a blockade. To turn it off, you should probably activate a hand symbol. Turn to the right and walk along the wall, avoiding laser barriers. You’ll get to the place with series of vertical beams. Walk between them and then climb to the upper level....

May 11, 2016 · 1 min · 179 words · Mrs. Tasha Johnson

Mi-Go Gateway- Act III

guides Last update:11 May 2016 This level may be completed in few easy steps with proper method. When you begin, look down on left. You see a small island with two platforms and module. Fire at module withredcharge. Then change platform, which’s beam is pointed at you, togreen(screen above). When it approaches, jump on it and firered. Jump on this island and climb on the other one, change its charge togreen....

May 11, 2016 · 1 min · 210 words · Jacqueline Bell

Miami

Finish all incoming enemies and move forwards. Take the stairs to get on the highest level of the building. Get through the double door. Open next door on your way. You’ll find yourself in a huge terminal with loads of enemies - that includes two heavily armored soldiers. Finish them using covers and Aggro tactics. Do the same with regular enemies. Once you finish your opponents, jump over the luggage conveyor and get to the next location....

May 11, 2016 · 3 min · 598 words · Malik Preston

Miana, Padonia, Pirata Aerodrome

Defeat the unit that’s guarding the bridge (2), and destroy the gate to cross it. Destroy everything in your way, including enemy barracks (3). Padonia Take over the nearby inn (1) and train a few units. Destroy enemy turret and a glass cage, in which Giacomo’s armor is trapped (2). A heroine named Venza will join you now. Reclaim the mine to the East and continue on to Condottieri outpost (3) to take it over....

May 11, 2016 · 2 min · 222 words · Michelle Martinez

Michigan Ave

There are, however, a few ways to win; below you’ll find one of them. The police is on to you: cover every lead that may take them to you and your business. Send your agents to informants -you want to uncover the whole map of the district as soon as possible. Don’t increase your Feared or Liked ratings. If you want to “talk” to reluctant residents, purchase weapons through Jobs....

May 11, 2016 · 1 min · 163 words · Abigail Boyer

Micro-payments

guides Last update:11 May 2016 PlanetSide 2by design, is completelyfree to play. There are no compulsory subscriptions, or additional payments.Sony Online Entertainmentdeveloped it inFree-To-Playconvention, which is based on voluntarymicro-transactions. What does it mean? This may be weaponry and upgrades for vehicles (guns) and the purely cosmetic ones. In spite of what it may seem, it works differently here. the same model, but unlocked for regular points. The special tab devoted to them at the shop offers special cards that boost your character temporarily....

May 11, 2016 · 2 min · 221 words · Michael Hall

Midtown (18 Film Reels)

Street Location #082: Intersection to Start Directions below from: 4th Ave. and 17th St. Location: Go West on 17th St. and enter the park you see to your left. Street Location #083: Intersection to Start Directions below from: 4th Ave. and 18th St. Location: Go North on 4th Ave. and go into the small alley you see to your left. You will find this Film Reel at the end of this small alley behind a trash can....

May 11, 2016 · 3 min · 520 words · Sarah Williams

Might & Magic: Clash of Heroes Game Guide & Walkthrough

Are you ready to become a hero?. Additionally a significant part of the text has been dedicated to the various collectibles found throughout the game. for make navigating through the guide easier, I have used fonts of different colours and special symbols. Legend: Red- enemies. Orange- battle units, recruitment points. [1],[2]- symbols corresponding with the screens above the text. 1 is for the screen on the left and 2 for the one on the right....

May 11, 2016 · 1 min · 99 words · Lisa Johnson

Might & Magic: Heroes VI Game Guide

Only one more turn…. Amount of changes and simplifications reversed Heroes interface - it’s become more clearer. Paradoxically, many fans of previous parts could feel a little lost. Guide’s content Prologue- extensive describe of the prologue with all quests and alternative solutions. Cities- their types and possibility of development, connections between buildings, converting them and suggested path of progress. Unites- recrutation and balancing between them, optimalising using common pool of an army....

May 11, 2016 · 1 min · 149 words · Juan Jones

Migrations

First of all you have to get your creature a first level of the brain. To do so - destroy nearby species or make them your friends. Journey beggins After you get the first class brain - use mating ritual to enter the creator. You would have to follow them soon. ensure you’ve got companions and keep going - follow the white dots on the map. Marching attitude Your journey takes some time - but you cannot forget about eating....

May 11, 2016 · 1 min · 197 words · Darrell Cardenas