Memories- Henderson

On west fromOld City CinemaandInfested Cellarsyou should notice a remark informing about a new sidequest. Use a ladder to get onto a balcony and enter a small room withDamieninside. He’ll ask you to bring few items needed to finish a modification. Capacitor is the first one. Return to the bottom and start exploring a building on east from Damien.Capacitorlies on the table. Move west, return toDamienand give him a condenser....

May 11, 2016 · 2 min · 285 words · Heather Nguyen

Memory 1- Lost and Found

To start this memory, you better go to the place marked with the exclamation point. During your walk, control the Templar Awareness indicator in the upper left corner. You fill it by doing suspicious actions such as jumping between building or pickpocketing citizens. If it goes all red, Templar patrolling the town will attack you as soon as they spot you. To “calm them down”, you have to completely reset Templar Awareness indicator....

May 11, 2016 · 2 min · 323 words · Kevin Byrd

Memory 1- Revelations

guides Last update:11 May 2016 Memory 1 - A Homecoming After starting the mission, follow Sofia. You’ll get to the door, behind which you’ll find the gate to the Altair’s library. to open it, you have to solve a puzzle. Use the Eagle Sense first and become familiar with controls.Abutton selects and puts away keys on the left. Artifacts can be turned withLBandRB. All available circles must fit constellations in the upper right corner....

May 11, 2016 · 1 min · 156 words · Tracey Stokes

Memory 1. 1- The Uncivil War

make a run at follow your companions all the time, trying not to fall down the buildings. But if you however fall down, do not waste your time to climb the building. Instead run on the ground and just next to your target, climb the palace’s walls. During the race, also pay attention on your companions' positions. If they run over you they can throw you off the rooftop. After getting to the destination faster than Yusuf, you’ll receive information about completing the additional task....

May 11, 2016 · 2 min · 241 words · Richard Martin

Memory 2. 2- A Sort of Homecoming

to get to jump backwards tilt the left analog stick in the proper direction, holdRTand pressA. Climbing up you’ll come across another guard. While hanging from the edge aim at him (LT) and then pull him down (X). Approach second enemy from behind and stab him at his back (X). Once you’ve get to the eagle statue pressBto kick it off. You’ll find yourself in the sewers. Moments later you’ll be attacked by one of the Templar....

May 11, 2016 · 1 min · 163 words · Abigail Parker

Memory 3- Fortune's Disfavor

In this mission you have to go to Prince Suleiman unnoticed. He awaits you in his palace. After getting inside, hide a group of Romani and go between them behind another wall. Walk with them to the very north and then turn left. You’ll see two guards standing there and one walking along the balustrade. Once he goes around the corner, take care of two standing guards with help of Romani....

May 11, 2016 · 1 min · 197 words · Nathan Ingram

Memory 3- Heir to The Empire

First walk few steps ahead and use the Eagle Sense. You’ll see a trail of man’s spirit. You have to follow it. Opponents won’t bother you until you reach the stairs leading down. Wait until the man patrolling area walks away and them quickly run to the left and jump into haystack. you might kill the enemy standing near from here. Once he is dead, jump to another haystack, which is located closer to the shore....

May 11, 2016 · 2 min · 239 words · Jacob Curry

Memory 3- The End of An Era

At the beginning of the memory you’ll be driving the chariot. If you drive onto rocks, you’ll die immediately. After few such narrowing, Ezio will fall down. kick off the parachute then (X) and you’ll quickly glide up the air. Your current task is to avoid buildings you’re passing by. Be prepared, that there is a turn in the other direction behind each building you’ve passed by. Right, left, right, left and so on....

May 11, 2016 · 1 min · 153 words · Natalie Day

Memory 3- The Uncivil War

After the conversation with Sofia, walk over boxes lying on the right of the four guards. Use the wooden beams on the adjacent building to get to the rooftop of the coastal building. You’ll find there a zipline leading to the boat. But use it only when two enemies patrolling the boat start walking on the stairs to the left. so that see them better, use the Eagle Sense. Thus you’ll stay unnoticed by the guards....

May 11, 2016 · 1 min · 200 words · Lisa Nash

Memory 3- Underworld

After conversation with a woman, climb the pillars in front of you. You will be able to kill a firs guard from one of the pillars. Once he is dead, go to another pillar. Jump towards the second enemy and assassinate him silently. Remember to remain unnoticed! A third soldier awaits you a bit further around the corner. Pull him down while hanging on the edge. Climb then the wooden wall and jump-kill another victim....

May 11, 2016 · 1 min · 133 words · Christopher Obrien

Memory 4- Lost and Found

You’ll see the screen where you’ve got the option to craft grenades. Choose an empty slot and ingredients marked with the white frame. Shell affects moment of explosion, gunpowder defines its range and third ingredient determines the result of the explosion. When you use proper ingredients, test the bomb by pressingY. A short tutorial will start then. HoldYand aim for the free space between nearby guards. They all will gather around the explosion place....

May 11, 2016 · 1 min · 168 words · Erika Spence

Memory 4- The Crossroads of The World

This time your task is to climb the nearby tower. for do this, follow your companion who will show you the shortest way. Remember to use your hookblade. Otherwise you won’t get the full sync. Press quicklyAwhile holdingRTto speed up climbing. This way you’ll jump up and be able to hook on the edges. In this way you’ll reveal a fragment of map. It is so called Waypoint - you’ll find many of them in Constantinople....

May 11, 2016 · 1 min · 155 words · Sarah Boyd

Memory 4- Underworld

guides Last update:11 May 2016 Memory 4 - Decommissioned Full Sync:Do not take any damage. When the memory start, run straight ahead and climb the top of the rocky tower. You’ll see a zipline there. Use it to slide to the other side. Move along the wall all the time until you’ll reach the white comb. A bit further you’ll be attacked by guards. Kill all enemies, avoiding any damage....

May 11, 2016 · 1 min · 139 words · Megan Johnson