guides

Last update:11 May 2016

Zero Hour:

Hold out for evacuation, rescue the rebels.

Hold the Line:

The achievement description says everything.

The Best Defense (is a good offence):

An achievement well worth its name.

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Now you not only have to defend from Zergs on hard, but also… attack them.

Begin with preparing good defences, capable of holding off the incoming Zerg waves.

In the meantime, keep on training Marines and medics.

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It’s also wise to have upgrades from the engineering bay.

You should have at least a dozen Marines and a whole hospital of medics under your command.

Look out for spine crawlers on your way and also in the base itself.

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Destroy the two hatcheries WITHOUT killing the workers.

Retreat to your own base and then return after a couple minutes.

New hatcheries - this time defenceless - should appear in the place of the destroyed ones.

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The north-east Zerg base is completely out of the question - it’s protected too well.

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StarCraft II: Wings of Liberty