New skills are obtained with perk points.
Below, we have provided a listof the most useful perks at the beginning of the game.
When it comes to which specialists to pick, see chapterSpecialistsin this guide.
Additional Holster- 8 points - this perk unlocks the third weapon slot.
Later in the game, also buyWeapon collectorperk, which unlocks the fourth weapon slot.
Health Boost 1- 6 points - At high difficulty level, this perk is a priority.
On normal difficulty level, it is not as important to obtain it that early in the game.
Thanks to the grapple, you will be able to reach higher ground.
a tanker), and if it has been damaged as a result of fights.
Its another functionality is ripping open safes that you find in the game.
Also, it can help you hunt for animals for their hides.
incendiary), which may be useful while destroying enemy vehicles, or heavily-armored cultists.
Vehicle Buster- 7 points - this perk is interesting if you prefer aggressive fight.
Often, it may store your life, to destroy an enemy vehicle.
You do not have to change your vehicle, nor use the torch after you stop the vehicle.
Rifle Mastery- 7 points - this is a perk that allows you to use various types of firearms.
Sneaky Sprint- 4 points - take interest in this perk if you sneak often.
Later in the game, also obtain the relatedGhostperk.
Takedown Mastery- 6 points - it is always a good thing to show some variety in takedowns.
What is especially helpful is the ability to take down multiple enemies you receive with this perk.
You no longer have to distract them, nor take down only lonesome enemies.
Locksmith- 6 points - thanks to this perk, you could open safes in the game world.
In the case of doors, you cannot rely on lockpicks, however.
These require keys to open.
If you are playing at high difficulty, consider buying this perk early in the game.
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