the United Empire.It’s one of the more conventional races in the game, although not without some exceptions.

The faction possesses a bonus to peaceful conquest, e.g.

through culture, which also requires Influence points.

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A large pool of Influence will grant you a significant flexibility and advantage over other civilizations.

What’s more, it will enable you to catch up in aspects in which you may be lacking.

The exploration is made easier by the special ability to detect nearby star systems.

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The Lumeri.They are a race of traders, whose power is based on Dust.

you’ve got the option to also sell the outpost belonging to another faction, earning additional funds.

The Lumeri can quickly expand their empire, claiming the best available systems.

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This way you’re able to much faster assimilate such factions or establish alliances with them.

A great faction for people who like to use money to deal with problems and prefer peaceful gameplay.

Their representatives provide a bonus to Food production and Approval on hot worlds.

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Additionally, they have an additional citizen on each planet.

If you neglect this, the other races will soon get ahead of you in other aspects.

It’s a great race for longer playthroughs and with a galaxy densely populated by minor factions.

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The Cravers.As the name suggests, they are a greedy race, feeding on other species.

They gain much more FIDSI resources per citizen than other factions.

When playing as The Cravers prepare for aggressive expansion and wars.

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You’ll need many representatives of other races to keep profiting from your own racial bonuses.

The Vodyani.In theory a very strong race, assuming you’re able to lead them properly.

Their representatives gain +4 to Dust, Science, Food, and Industry.

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One citizen of this faction works on all the planets you control in a system.

It’s the only place they can inhabit.

Arks can be connected to star systems, enabling you to profit from them.

Arks are equally capable as warships, being heavily armed and having a lot of hit points.

The development of your empire can be tricky, though, especially when there’s no other civilization nearby.

The most important thing is the population growth, vastly different than among other civilizations.

you might support the development of the new colony by spending the two basic strategic resources.

I’d suggest playing them peacefully, focusing on slow expansion.

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