Descriptions of units, alongside their weaknesses and strong points.

Typical cannon fodder, they come in packs and that is how they die.

At the beginning of the game, moderately strong an unit.

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Later, they die after one shot.

Later into the game, the Harmonites can ride them.

Sluggish but, if allowed to shoot, it can wreak quite a havoc.

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Completely defenseless at short range.

Later into the game, 3-4- shots are sufficient.

An exceptionally strong unit that fights at close range.

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Later on, it will remain problematic but your units will be able to kill it a bit faster.

The only airborne unit that fights at close quarters and spits acid.

In general, it is quite weak, but it can decimate your forces.

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Sea Dragon

Move: 4

Resistance: high- at least, three gunboat shots.

Only two, later on.

The weaker of the naval units, which can still damage gunboats and destroyers.

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It destroys the smaller units in one take.

In general, a quite strong alien unit that proves lethal in groups.

Rather vulnerable to aerial attacks.

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Sid Meier’s Civilization: Beyond Earth