Hybrids are also present on the list.

Each of the weapon is deadly on its own way but each of them has some flaws too.

Energetic weapons are simply the lasers.

Article image

The lasers also deal the thermic damage.

Pulse laserthey are the most power and thermal saving.

They are also very quick-fired.

PC

Burst laserattacks with the three impulses, thus inflicting much more damage than the pulse laser.

On the other hand it overheats easily and takes a lot of power.

The shooting comes with a large intervals too.

PC

Beam laseremits a constant beam of energy.

It takes a hefty amount of power and generates as much of the heat in a short time.

These lasers are the best on short distances.

PC

Energetic weapon is the best for destroying the enemies shields, and worse for destroying the hull.

All of the mentioned weapons come with each throw in of a hardpoint.

It is a bit more conventional throw in of arms.

PC

It uses the big caliber ammunition which makes the player supplying himself with an ammo.

Here, there are also three types to choose from.

Cannon: Shoots big bullets and work similar to the today’s howitzer.

PC

For now it appears only in the fixed mode.

The fire is far from rapid but it inflicts a huge damage.

Multi-cannon: One of the favorites among the players ofElite.

PlayStation

Its fire is very rapid and the recoil is small.

Damage isn’t too big, but the rapidity recompenses that in a big way.

The magazines for it come in different capacities.

Xbox

The reload takes a while and may leave a player defenseless.

Fragment Cannon: Similar to a shotgun.

Shots slow and it is effective only on short distances, or against massive ships.

Elite: Dangerous

The shrapnel may damage many enemies' components, but their scattering increases along with the distance.

Energetic weapon is the best for destroying the enemies' hull, and worse for destroying the shields.

For now, only one hybrid is available.

Railgun is hard to control though.

As for another disadvantages, the overheating and a big power consumption could be mentioned.

The thermo-kinetic weapons work well against both the hull as the shields.

Plasma Accelerator: one of the rarest weapons in theElite.

Besides, it can be mounted only on the big ships.

The accelerator work similar to the railgun, thus it has to reload after every shot.

It can destroy the ship with about 3-4 projectiles.

As for another disadvantages, the overheating and a big power consumption could be mentioned.

It is best against the big and slow ships.

Plasma Accelerator works well against both the hull as the shields.

As for now, three types of explosive weapons are available; missiles, torpedoes and mines.

Every of them uses the same kind of expensive ammunition.

A small choice and expensive ammunition make this bang out a rather uncommon one.

This is recompensed with the amount of damage they deal when meeting the target.

A single shot may destroy a small ship completely.

Mine launcher: this can be used as a defence rather than an offensive weapon.

It is helpful during the pursuits when you could throw the mines right in front of the enemy.

They can, however, be used as a trap e.g.

in the asteroid fields, although it is rather expensive and hard to execute.

The missile weapons work best against the hull and less against the shields.

Good weapons may not be enough against the enemy, the defence systems are non-less crucial in the fight.

It is vital to invest some more money into a better kind of the bulkheads.

The harder the armor is, the more resistant it is.

There are also the opposite kinds.

Generator Shields: right after the armor, shields are the most important source of defense from the damages.

The bigger and heavier the generator is, the more damages it will be able to consume.

It will also regenerate the shields faster.

The power distributor may help with the energy flow.

Shield cell bank - internal: Using it, regenerates the shields immediately by using lots of power.

It is a great solution for a quick temperature reducing.

It uses its own ammunition.

Uses its own ammunition.

Electronic countermeasure - utility: jams the attackers' missiles an torpedoes.

Uses its own ammunition.

There are some limitations to the bigger damages such as the power generator damages.

Uses its own ammunition.

This, ignored by many pilots component, may often save life.

There come the situations when the enemy will shatter our front glass pane.

Now you will have to decide whether to finish the fight or head to the station right away.

In the case of the small stations, you will have to enter the hangar.

Replacing the old pane with a new one is fortunately a rather cheap thing to do.

This site is not associated with and/or endorsed by the Frontier Developments or Frontier Developments/Chris Sawyer.

All logos and images are copyrighted by their respective owners.