This chapter contains a list of all perks available inThe Division 2.
Below you could find a list of all weapon perks available inThe Division 2.
Name
Effect
Accurate
+15% Accuracy.
Allegro
+10% Rate of Fire.
The effect can stack up to 10 times.
Cannon
When a weapon is equipped, increases the range of throw by 10%.
Distance
+15% Optimal Range.
Double Duty
When the weapon is holstered, reloading the main weapon reloads the secondary weapon.
Everlasting
When the weapon is holstered, staying behind cover regenerates ammunition.
Extra
+10% Magazine Capacity.
Eyeless
Deals +10% damage to Blinded opponents.
Fast Hands
Critical hits give 3% Reload Speed.
The effect stacks up to 20 times.
First Blood
The first bullet fired from a full magazine deals increased damage.
Greased
When the weapon is holstered, the character receives 10% Weapon Swap Speed.
Ignited
Deals +10% damage to Burning enemies.
In Rhythm
When a weapon is equipped, killing an opponent lowers the renewal time of your abilities.
Jazz Hands
+10% Reload Speed.
On Empty
Reloading an empty clip gives +30% Weapon Handling.
Optimist
Increases the damage dealt by the weapon as the clip empties.
The damage increased depends on the key in of weapon.
Preservation
Killing an enemy fix 5% of armor for 3 seconds.
Killing an enemy through a headshot enhances the effect.
Protected Reload
Makes the character receive +10% of armor during reloading.
Ranger
Every 10 meters between the player and the target increases the damage dealt by 2%.
Recharged
Killing an enemy behind cover gives a chance of renewing the ability.
Rifleman
Hitting an enemy in the head gives +10% weapon damage for 5 seconds.
The effect stacks up 5 times, while further headshots refresh the ability.
Hitting a different body part removes the bonus.
Rooted
Abilities activated behind a cover have greater power.
Sadist
Deals +10% damage to Bleeding opponents.
Salvage
Killing an opponent gives 50% chance of renewing the clip.
Spike
Killing an enemy through a headshot increases the damage dealt by abilities by 25% for 10 seconds.
Stable
+15% Stability.
Steady Handed
Hitting an opponent gives +2% Weapon Handling.
The effect stacks up to 15 times.

At 15 charges, each hit has a chance of using up the charges and renewing the clip.
The effect can be activated once for 60 seconds.
Strained
+10% critical damage for each 5% of missing armor.
Maximum bonus is 200% critical damage.
The effect is activated once for 60 seconds.
Unhinged
Gives 10% bonus to damage dealt with a 50% penalty to Weapon Handling.
Zen
When the weapon is equipped, hiding behind cover for 3 seconds removes Blind and Disorient effects.
Note- the weapon perks described above were prepared based on the Beta version.
After the release, the list will be updated and the requirements of the individual perks will be added.
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