This chapter contains a list of all perks available inThe Division 2.

Below you could find a list of all weapon perks available inThe Division 2.

Name

Effect

Accurate

+15% Accuracy.

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Allegro

+10% Rate of Fire.

The effect can stack up to 10 times.

Cannon

When a weapon is equipped, increases the range of throw by 10%.

PC

Distance

+15% Optimal Range.

Double Duty

When the weapon is holstered, reloading the main weapon reloads the secondary weapon.

Everlasting

When the weapon is holstered, staying behind cover regenerates ammunition.

PC

Extra

+10% Magazine Capacity.

Eyeless

Deals +10% damage to Blinded opponents.

Fast Hands

Critical hits give 3% Reload Speed.

PC

The effect stacks up to 20 times.

First Blood

The first bullet fired from a full magazine deals increased damage.

Greased

When the weapon is holstered, the character receives 10% Weapon Swap Speed.

PC

Ignited

Deals +10% damage to Burning enemies.

In Rhythm

When a weapon is equipped, killing an opponent lowers the renewal time of your abilities.

Jazz Hands

+10% Reload Speed.

PC

On Empty

Reloading an empty clip gives +30% Weapon Handling.

Optimist

Increases the damage dealt by the weapon as the clip empties.

The damage increased depends on the key in of weapon.

PC

Preservation

Killing an enemy fix 5% of armor for 3 seconds.

Killing an enemy through a headshot enhances the effect.

Protected Reload

Makes the character receive +10% of armor during reloading.

PC

Ranger

Every 10 meters between the player and the target increases the damage dealt by 2%.

Recharged

Killing an enemy behind cover gives a chance of renewing the ability.

Rifleman

Hitting an enemy in the head gives +10% weapon damage for 5 seconds.

PC

The effect stacks up 5 times, while further headshots refresh the ability.

Hitting a different body part removes the bonus.

Rooted

Abilities activated behind a cover have greater power.

PlayStation

Sadist

Deals +10% damage to Bleeding opponents.

Salvage

Killing an opponent gives 50% chance of renewing the clip.

Spike

Killing an enemy through a headshot increases the damage dealt by abilities by 25% for 10 seconds.

Xbox

Stable

+15% Stability.

Steady Handed

Hitting an opponent gives +2% Weapon Handling.

The effect stacks up to 15 times.

Tom Clancy’s The Division 2

At 15 charges, each hit has a chance of using up the charges and renewing the clip.

The effect can be activated once for 60 seconds.

Strained

+10% critical damage for each 5% of missing armor.

Maximum bonus is 200% critical damage.

The effect is activated once for 60 seconds.

Unhinged

Gives 10% bonus to damage dealt with a 50% penalty to Weapon Handling.

Zen

When the weapon is equipped, hiding behind cover for 3 seconds removes Blind and Disorient effects.

Note- the weapon perks described above were prepared based on the Beta version.

After the release, the list will be updated and the requirements of the individual perks will be added.

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