To fire up the gate to the tomb, you oughta pull three levers.
After you enter, you will be greeted by the guard.
If you do not know his language, he will disappear and leave statues with swords after him.
They are resistant to fire and have high health level.
you gotta stand only where your character receives the “Warm” effect.
If it receives the “Chilled” effect, the next step in a wrong direction will be fatal.
It is best to let a character, with the teleportation pyramid, do that.
Still, there is a way to avoid this “warm-chilled” play.
The first one is to have a high perception level.
Thanks to this, there will appear footsteps that you gotta follow.
If there is nobody like that, in your party, you only need a level 19 fire elemental.
If you summon him, he will detect the footsteps also.
Collect the note and the horn, and return to the city.
After you show the horn to the Jahrl, he will gather his men and dart to the tavern.
After the conversation with the mother of orcs, the battle between men and orcs will start.
The mercenaries will be running all around the city, until all the orcs fall to the ground.
After that, one of your characters will say that this was the last one.
Talk to one of the mercenaries and the quest will be completed.
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