guides
Last update:11 May 2016
This introductionary sequence will show Joker after he’s been recaptured by Batman.
You’ll have to wait for Joker to break free for gain access to Batman’s other moves.
Thankfully both fights are going to be extremely easy.
Notice that it’s possible for you to combine your punches to create combinations of hits.
It would also be a good idea to practice counterattacks.
Each time you begin a new fight try scoring good combos, so you’ll earn more experience points.
Joker will unlock a new passageway once you’ve dealt with his men.
Head north and you’ll soon arrive in theProcessing Corridor.
Keep going straight until you encounter two thugs.
Getting rid of them should be a piece of cake.
you’ve got the option to now turn left and find Eddie Burlow.
Turn left in a short while and go to the area marked as thePatient Pacification Chamber.
Ignore the left corridor and instead proceed north.
Head on to a nearby balcony.
You’ll come across new guards here and you’ll be allowed to talk to one of them.
Go left once the conversation has ended, turn on your detective mode and look up.
Press a corresponding key to grapple up to one of the gargoyles.
Use the hook again to reach other gargoyles located in the vicinity of your character.
Eventually you’ll end up on a gargoyle on the side of the room.
If you look down you should notice that you’re stationed directly behind Zsasz.
You must now perform an action called a Glide Kick.
Once you’ve stunned your opponent perform a quick takedown to finish him-off.
Activate detective mode again and inspect the northern wall of the room.
Doing this should allow you to locate a new entrance to a ventilation shaft.
Use the tunnel and kick a new grate at the opposite end.
You’ll end up standing in theProcessing Corridor.
Head straight and you’ll soon arrive in an area calledDecontamination.

Approach one of the guards.
You may take your time to see what’s happening on the other side of the glass.
Sadly you won’t be allowed to rescue those guards.
Look up and grapple up to a higher ledge.
You must enter a new ventilation shaft here.
Exit the vents, turn right and rescue the first guard before he loses grip and falls.
If you arrive too late consider returning to the last checkpoint, because you ought to rescue everyone.
Stand in the middle of the platform and HOLD the run key.
Doing this will allow Batman to perform a jump automatically once he’s close enough to the ledge.
Make a few steps forward and look around.
You’ll now have to use your hook to grapple up to a higher platform.
Once you’re there turn left and rescue a second guard.
You’ll now have to glide to a nearby platform seen in the distance.
you could also make small adjustments while still in flight, but it shouldn’t be necessary.
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