There are two fire poles inside the firehouse.
One of the poles is located next to arcade machines and the other one is in the bedroom.
If you don’t want to use the poles you’re able to also find the stairs.
Eventually you should be able to reach a large garage section.
A second staircase is located to the left of secretary’s desk.
Aim the stream at something that looks like a fuse box (where you see Slimer).
The ghost will escape and you’ll receive further instructions.
Keep attacking the Slimer until it’ll escape from the basement.
Instead you’ll be given a chance to attack a Sloth Ghost.
For now use your main stream to weaken the creature.
you’re free to practice this move right now.
Once this is done focus on relocating the captured ghost, so it’ll appear above the trap.
Just as before, this means moving the stream in the opposite direction.
Once you’ve successfully captured a ghost don’t forget to collect the trap from the ground.
Watch a new cut-scene and approach Ecto-1 to end this introductionary level of the game.
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