Keep using the mechanism until you reach its limits.
Jump towards the platform as soon as grabbing on to its edge is possible.
Now, act quickly because all of the structure starts to lower.
Jump towards the upper interactive edge, climb onto it and jump onto the chain.
After you reach new creepers climb down.
Return to the previous area and mount the construct that you used to solve the recent puzzle.
Detach the chain and ride the construct to the room with the elevated drawbridges.
Turn left and use the constructs to destroy the yellow formations that obstruct your progression.
Continue through the formations until you reach a new, large area of the foundry.
First, use the construct to eliminate all of theSavage StalkersandTainted Constructsin the area.
Secondly, dive and find anotherBoatman Coin.
After you destroy yellow formations (the above screenshot).
Use Karn’s help to reach the chest on the ledge.
Jump into water and swim East, i.e.
towards a very tall wall.
Find the creeper shown in the above screenshot, jump towards it and start to climb.
This is the highest part of the world.
Watch the short cut scene that tells you where you’re gonna wanna go.
Stay on the wall, go to its opposite, end.
Only then, jump and water, so you can find theBoatman Coin.
It is worth noting that while climbing the need to use the death grip.
Although you should have no problems with that.
After you catch on to the interactive/, go right.
Jump down to the lower level and reach and you fragments of ruins.
Kill out all of theSavage Stalkersand examine the chest’s contents.
Jump down to a small balcony and catch onto the catch with theDeath Grip.
Watch another cut scene that informs you of what to do next.
Before you return to the area in which there is Karn, finish exploring the ruins.
Only after you do that, jump into water and swim towards the tall wall.
it’s crucial that you start climbing in the spot shown in the above screen by using thedeath grip.

Get out of water and find the locked door, the skeleton key for which you have already required.
pop launch the door and enter a new room.
Remember to avoid the monster’s attacks, including its thumping.
Instead, Karn should help you defeat the monster (by diverting its attention).
I advise to use swift pull, but only when the beast is turned the other way.]
Jump off of the construct and use of the switch again.
Start pushing the interactive sphere.
you’re gonna wanna get it to the location where you have just fought theStone Creeper.
Take the newly opened passage and start climbing by jumping between the walls.
The only thing remaining for you to do is approach the secondheart fragmentand catch it using thedeath grip.
Since, as you probably remember, they are very agile, you oughta dodge frequently.
To do this it’s crucial that you jump into water and swim to the left.
Stop on the pressure plate, and wait for Karn , to walk by.
Unfortunately, you cannot follow him so use the nearby tunnels.
Notice that lava disappeared, so you could go south now.
before you roll interaction with another sleeping construct, let Karn toss you over the grate.
Approach the switch, which and only after unlocking in the passage use theCreator Keyto activate the construct.
Start exploring the area using the construct.
Now, turn slightly, lower yourself and jump to the smaller pole shown in the above screenshot.
Now you have to turn again and make two more leaps to reach the neighbouring poles.
Lean to the left and initiate a long wall run.
it’s crucial that you use death grip twice on the way, but this should be no problem.
Now, we can go towards the thirdheart fragment.
Just like with the previous fragments, you’re gonna wanna usedeath grip.
Get ready because you are up for a fight with a fully-fledged boss.
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