Catch on to the ledge in the spot presented in the above screen.

After the Death reaches a new interactive ledge, climb up and go through the narrow corridor ahead.

On the way expects to find a small group ofTainted Constructsthat shouldn’t be much of a challenge.

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Reach the end of the corridor all and find the above interactive catch.

Wall run, and by using theDeath Gripskills catch on to the catch.

Return to the area with the door that has been locked so far.

PC

Made it to the next area in which you will have to do some acrobatics.

Turn left and start by jumping onto the first vertical wooden pole.

Of course, you gotta interact with it.

PC

you better resume climbing from the spot presented on the above screenshot.

Run towards the wall, and the Death will automatically climb up to the new vertical pole.

Next steps require the skills using the Death Grip.

PC

The character should be able to reach the interactive creeper.

Get close to the interactive catch, let go and use the Death Grip.

If everything goes according to plan, the Death will land on the horizontal wooden beam.

PC

Shimmy down, carefully onto the ledge below and interact with the other switch.

Returning to Karn is relatively easy.

Start with returning to the horizontal pole that you have just jumped off from.

PC

Grab onto the interactive ledge and shimmy to the right jumping once on the way and wall running.

Move into the next area, which is a huge elevator.

Go straight ahead to the room with the first heart fragment.

PlayStation

Traditionally, start by approaching Karn and letting him to toss you to a new ledge.

Jump over wooden poles, and reach the interactive ledge.

Shimmy to the right and wall run usingDeath Gripon the way (the above screen).

Xbox

Shimmy to the right, and perform one more wall run on the way.

Remain in the place, turn around to face the interactive catch that you’ve been using before.

Leap towards it, and catch on to it.

Nintendo

The player character should now be climbing up.

Let him do it and you should reach the upper ledge with a chest on it.

After you examine the above-mentioned chest, you should return to the previous ledge.

Darksiders II

Go straight ahead until you reach a pressure plate shown in the above screenshot.

Use theDeath Gripon another interactive catch.

Return to the lower edge and continue left by wall running along the wall.

After you catch on to the wooden pole, leaned back and jump over to the next one.

Repeat the manoeuvre with yet another pole and jump towards the nearby rocky shelf (the above screen).

Of course, you better activate the construct with theCreator Key.

After you examine the chest return to exploring the area and destroy yellow formations here and there.

Jump onto the chain, and go straight ahead.

After you reach the end turn left and jumped towards the interactive edge.

Make use of the neighbouring edges, to reach another rocky ledge.

Now you could come up to the firstHeart Fragmentand catch it by means ofDeath Grip.

Go east and set the large elevator into motion.

Do not expect that journey to be devoid of problems.

You will be attacked byTainted Constructs.

Help Kern eliminate them, but don’t forget about using appropriate attacks and frequent dodging.

After the elevator reaches the higher level, resume your march towards the main area of the location.

Use theDeath Gripand pass through a small tunnel.

Be careful because there arestingersaround.

After you win the battle, look around for aBoatman Coin.

From among the two tunnels, choose to the left, one that leads North.

Only then, can you step off the plate.

First of all, ask Karn to toss you to the neighbouring ledge.

Go straight ahead and use the Death Grip on the catch.

Be wary, because there areSavage Stalkersaround .

And it’s crucial that you handle them without using the help of the Primordial One.

After you eliminate the enemies explore the area and find yet anotherBoatman Coin.

Then, find an inactive construct and bring it back to life using Creator Key.

Don’t jump on the chain.

Just jump off the construct.

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