From time to time you’ll find out that there is a disaster in some rooms.
Both kinds of disasters also appear when you venture to use a “rush” option and you fail.
In both cases your dwellers can die.
One of disasters your dwellers have to face is fire.
It is easier to fight than radroach infestation, it doesn’t mean that it can be ignored though.
Most often it happens in empty room or after failure when using “rush” option.
Dweller in the room will automatically grab the extinguisher and start to fight with the fire.
Radroaches are more dangerous than fire and usually cause more serious injuries.
In contrast to fighting against the fire, it is important who you send to cope with radroaches.
Appropriate weapon will be helpful if you want to fight it quickly.
It is not essential though and you’ve got the option to also send dwellers without a weapon.
Each disaster is announced by an alarm.
To empty rooms affected by the disaster send dweller living closest to it.
The alarm won’t stop until you extinguish the fire and fend off radroaches in every single room.
It doesn’t affect the rooms that are on the same level, separated with an elevator.
Disasters left unattended in separated rooms will worn off automatically after some time.
Dwellers are not immortal and they can be killed.
Revival costs some amount of caps and it depends on the dwellers skills and experience level.
Stimpaks production and regular treatment is much cheaper option.
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