The majority of utility skills affect works at camps.

The higher tiers ensure higher effectiveness of performing specific duties.

Constitution ensures lower risk of infection and it is not too expensive.

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It is a good idea to pick it for every party member, if possible.

Diplomacy unlocks new dialogue options, thanks to which you have a wider array of options during conversations.

Usually, they lead to solve a problem the easier way, or offer better rewards.

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It’s a must, especially for the character that works much at the camp.

Passive skills mainly ensure small bonuses that buff your party members in combat.

Some of them are quite general, whereas other ones are centred around specific situations.

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It is a good idea to choose some of them, after you have mastered your primary weapon.

Some of the skills that are attention-worthy:

Backstabber.

Extra 50% of damage against harried enemies, i.e.

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ones that you have been attacking with bow or sling.

It is easy to introduce an opponent into that condition, especially when you have several archers.

Additional chance of critical attack, which is always welcome.

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10 additional health points, which is much.

Decreases the chance of attack on that character.

Pick it for archers and support characters, thanks to which they will go on for longer.

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it’s possible for you to safely move around your enemies without triggering occasional attacks.

However, stepping away from the opponent triggers such an attack.

It makes it much easier to flank your enemies.

Expeditions: Viking

This skill is perfect for a melee character.

Fists now deal twice as much damage and can be lethal to the enemies.

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