Once he finishes, press the left mouse button to send the message.
After a moment a man comes saying that they expect you at your work place.
Leave the room and go to the right, and at the reception turn right again.
Sit on the chair by the computer and watch the cut-scene.
When everything is done, go back the room with the laptop.
There you will get caught by guards.
You wake up sitting on a chair in front of a TV.
Take the camcorder and wait until your mate opens up the cell for you.
Then quickly go left, and in the bathroom on the right you will find a battery.
Walk on, and after a while you are attacked by a ghost.
Run down the corridor until you get to the door.
Wait until the prisoner stops talking and head on down the corridor.
Run to the next room and there find the bathroom entrance.
The madman will focus on another one, whom you passed, and you yourself get stuck here.
At the top, there is a ventilation shaft.
Go inside and crawl toward the exit.
On the way you might hear a conversation between a doctor and a guard.
At the end of the shaft, jump down.
The guy there will not hurt you, so you need not be afraid of him.
Push the cabinet that is blocking the door and exit the room.
At the fork, you could only go left.
The corridor to the right is a dead end.
Find a room with the button that opens the way on.
There you will find a doctor trapped in a chamber.
Press the button and watch the cut-scene.
Note that you’re free to find a battery next to the button.
Then go back and walk on down the open pathway.

Be careful, because in the hallway, a ghost attacks you again.
It will stop when you make it to the gate.
After a moment, you get decontaminated in the chamber and you might walk on.
You will get to the exit door.
Unfortunately, it gets closed right before you.
On the left side, you will find a battery lying on the floor (behind the cylinders).
While standing with your back to the front door, approach the boxes on the right.
Climb on those and go up.
Go over the room and then jump back into the hallway.
In the hallway by the dead guard you will find a battery.
Another one is in an illuminated room on the left from the bed.
Head toward the smacking sound, and after a moment you will get to the kitchen.
Go through the icehouse, then the cafeteria, where dead patients are lying.
The cook himself will not hurt you, so move on.
Do what he says.
Go out into the hallway and turn right to the bathroom.
you’re free to see there a row of washbasins and urinals.
On the right there are lockers.
You will find a battery there - take it and head on straight.
There you will hear two normal voices and a prisoner cuffed to the door.
You have to remove the handcuffs, and for that you need a key.
Turn around and climb through the window into another part of the compound.
Go down the hall and jump over the overturned bed.
You are not alone here.
This place is being patrolled by the cook with a circular saw.
It is a good idea to move while crouching.
Then turn into the room on the right.
Take a battery from there and go to the next room with an illuminated desk.
Jump on it and get back to the more friendly part of the compound.
There you will encounter a guy with his ?
?mouth gagged, who will be following you.
He will not hurt you, though, so you’re free to ignore him.
Head down the hallway and take the key from a dead guard.
While going through the laboratory, pick up a battery along the way and exit through the forced door.
You are back to the well-known part of the compound, which is patrolled by the cook.
you’re free to now run to the guy handcuffed to the door and get him free.
The cook will then whisper that he would find another way.
After that you will find yourself in a crematorium.
The whole room is covered in darkness, so you will often have to use your camera.
Inside you will also see a crawling man.
However, after a while he falls dead.
As you approach one of the doors, the cook will catch you.
But then he throws you into the furnace with intention of burning you.
Dash to the other end and start breaking through the wall.
When you are out, the madman gets furious, but he is not around anymore.
Now go to the ladder next to you.
In the middle of the way a ghost starts chasing you again.
While fleeing, enter the shaft that is at your feet level, and jump down into the corridor.
Go to the newly discovered corridor, which is covered in darkness.
At the fork you could take two directions.
Go down the corridor until you get to the library.
Here, the cook stalking you appears again.
Then you will see a room with two doors.
The door on the right is the one you should choose.
It will take you to the corridor covered in foil.
On the right there is a battery and on the left - the way forward.
Near the chamber entrance there is a torn out passage, where you should go.
Then find a broken window and go through it, and head left.
Go under the nearby desk, and leave the room, while collecting batteries from the nearby counter.
Walk past the nurse room to the next corridor.
Now turn right, because there is nothing to collect on the left.
Enter the room 237 and climb up the shaft.
Press on until you fall down.
The cook starts to bang at the door, but he cannot force it.
Quickly go through the other door.
You will get to a small bathroom, which you should exit through the hole in the wall.
Go into the hallway and walk forward all the time, until you reach a laboratory with two computers.
There, take documents and walk on.
You will meet a guard - he tells you to beat it.
Take the battery that is lying by the chamber controls.
Exit the room and go down the hallway to the next one.
Immediately you will hear the familiar sound of a saw.
Your friend is here again.
Go through the airlock and continue down the familiar corridor.
Just one more chamber, and you get to the basement.
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