Also, other requirement will change, e.g.
-Assigning dwellers to the rightroom- choose a dweller with a right skill and assign him to the right room.
you could give it to the dweller and then take it back to achieve an objective.
-Collecting resources- you have to collect certain amount of a raw material.
Just wait until the production if finished, you might repeat it several times if it’s necessary.
-Collecting Stimpaks- produce them in room called “Medbay”.
-Sending dwellers to explore the wasteland- explained in “Exploration, weapon and outfits” chapter.
Check the accident risk - if it’s higher than 40%, then the rush will probably fail.
-Upgrading rooms- all explained in “Rooms” chapter.
-Increasing dwellers' satisfaction to 100% -happiness of certain number of dwellers must reach a maximum.
Slower but still effective way is to send the dweller to work that he or she likes.
Their satisfaction will gradually increase.
-Extinguish the fire -you have to extinguish a certain amount of fires.
-Prevention of incidents -incidents like fire, radroach infestation or raiders attacks.
Just send your dwellers to fight against these disasters to gradually achieve this objective.
-Giving birth to new children- there is a certain number of new born babies that have to be reached.
-Pregnant women- you have to make certain number of women pregnant.
Those that are pregnant before you get the task are not included.
-Increasing the experience level of your dwellers- each dweller has an experience indicated by a line.
you might check it by clicking on a dwellers profile.
When the bar fills in 100%, the dweller moves to next level.
It will be announced by an icon over his head - all you have to do is hit it.
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