guides

Last update:11 May 2016

Cities, which belong to the player from the very beginning of the mission.

A mirror entrance - “a” stands for the entrance, while “b” indicates the exit.

Points of interest - visiting, or capturing it can make the mission a lot easier.

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This icon represents key mines, which should be captured to complete the mission.

Neutral cities, which can be captured.

Cities, which belong to the enemy player.

Heroes of Might & Magic III: HD Edition - Tunnels & Troglodytes mission - Liberation

At the beginning you will choose from: Expert Navigation, Mage Guild lv.

1 in each of your starting cities, or a Mage Guild lv.3 in your main city.

The best option is to take three Mage Guild lv.

Heroes of Might & Magic III: HD Edition - Tunnels & Troglodytes mission - Liberation

Afterwards, send the hero to the underworld through the entrance located South from your Castle (P2a).

Why take an army you may ask?

There’s only one city left.

Heroes of Might & Magic III: HD Edition - Tunnels & Troglodytes mission - Liberation

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Heroes of Might & Magic III: HD Edition - Tunnels & Troglodytes mission - Liberation

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Heroes of Might & Magic III: HD Edition