They can also affect others, their health or reduce the consumption of valuable resources.

Some have positive effects and benefits, and others are negative.

Each duplicate has at least one positive and one negative trait.

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It is good to know how a given combination of traits works and which traits are worth choosing.

Below you will find a list of all positive and negative traits in alphabetical order.

Positive Traits

Amphibious.

PC

It reduces the penalty to underwater movement speed.

One of the least useful traits.

It is better to choose someone with a higher athletic attribute and another trait.

PC

The most useful trait.

The average duplicate consumes 100g/s of oxygen, where a duplicate with this feature inhales only 75g/s of oxygen.

This also translates into lower carbon dioxide exhalation.

PC

In the morning of each day, the duplicate gets +2 points to all abilities.

Plus 5 points to Tinkering, in addition to the points already assigned.

Duplicate does not get sick eating unhealthy food.

PC

Plus 5 points to the Digging attribute, in addition to the points already assigned.

Duplicate has increased disease resistance.

At night, your duplicate gets +3 points to all abilities.

PC

Kind of nice, but the duplicate will go to bed at night anyway.

Plus 5 points to Learning, in addition to the points already assigned.

Plus 5 points to Athletics, in addition to already allocated random points.

PC

Duplicate gets a 20 point reduction to Decor Expectations, but cannot do art related work.

Meaning, he can build picture frames, but cannot paint anything.

Buff.Additional 5 points of strength.

PC

Germ resistant.Regenerates 8% of duplicant’s resistance per cycle.

Negative Traits

Anemic.

Minus 5 point to Athletics.

PC

The duplicate is more vulnerable to diseases, due to his weak immune system.

The duplicate consumes 0.8 calories per second more than the average colonist (1.7 calories/s).

Simply stated, he needs/consumes 50% more food.

Oxygen Not Included

Your duplicate has a disadvantage that is unpleasant for the environment.

He will produce a small amount of contaminated oxygen (5 grams) a few dozen times a day.

Cannot make food while working as a cook, through the Cook job.

However, he can still plant and harvest crops.

Bladder effectiveness reduced by half.

Using an outhouse takes up twice as much time.

Your duplicate sleeps loudly, probably snoring like some monster.

double-check you have a separate bedroom for such a troublemaker.

Your duplicate consumes 100g/s more oxygen than others.

The worst trait, you should avoid it like the plaque.

He also produces twice as much CO2.

Your duplicant can sleep at any time.

It happens from 0 to 3 times a day.

This is a short, compulsory nap.

Minus 3 points of strangth.

So far, the game does not feature any real threats from aggressive creatures or strangers.

In the current version of the game - Build 208689, it is a very good choice.

Duplicate has minus 3 points to the Learning attribute.

A smaller bladder means more frequent trips to the toilet.

This duplicate cannot perform the Research task.

Sometimes it happens that he has high skills in this field, but this feature disqualifies him from work.

Pacifist.Excludes the duplicant from combat - you could’t give him the Combat order.

Squeamish.Blocks assigning Aid works to the duplicant - he or she won’t be able to heal sick friends.

Unconstructive.Duplicant won’t be building any objects.

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