Go out of town to the house of a man calledLotar.
Ask theSkellige villagerwho stands at the water and is wearing a blue dress about the wrap you found.
She will point you to the local herbalistJonaleaving nearby.
Go back to your questgiver after you talk with her.
If you help, you will receive60 crowns.
The most important is the corpse lying in the middle of the searching circle.
Soon a Leshen will show (level 24).
The quest will end after you defeat it.
Use Dimetrium bomb to make it impossible for him to summon any wolves for backup.
Additionally, use large amounts of fire.
He will give you a proposition to find and take care of his hiding brothers.
To reach the place where they are hiding you should use a boat.
The brothers are hiding in the cave, you will find your questgiver there as well.
If you decide to help him, his health bar will appear.
There are three brothers (level 26): archer, axeman and swordsman.
After defeating them your questgiver will give you50 crowns.
Pirates (level 24) has arrived there immediately.
After eliminating them search through the chest between the rocks to start this quest.
Collect the loot from another one as well.
Inside you will find anceremonial swordwhich you might give back to the owner for50 crowns.
You will find him on the western island - it’s the local merchant.
Shock Therapy
In the druid settlement you will find one of them in need(M13,8).
He will tell you that his friend has stopped talking and he needs help.
The “sick” druid is sitting few meters further.
Finally, when he will be warming himself at the fire - put it out.
The mystery of the loss of voice will be solved.
Go back to the questgiver.
As a reward you will receive an uniqueGwent card- Iorweth character.
Walk inside and go down the corridor to the last chamber.
You will have to eliminate somewraithson the way (level 24).

After eliminating the ghosts, go back to the women.
You will receive only experience points for completing the quest.
In port you will meet aSkelligianwho says that he is a merchant.
He will ask you to give him a loan of150 crowns.
In both cases you will have to fight.
Skelligianis not a warrior, he is on the 12th level and no one will come to his aid.
At his body you will find yours150 crownsand additional20for completing the quest.
If you spare him, the quest won’t be added to the journal and you will receive20 crowns.
He will be standing near a building, wearing as before - green clothes.
When you start talking with him, he will recognize you immediately and give you back your200 crowns.
Fourbandits(level 15) have set their camp there.
One of them will have ajournal.
Read it to learn the next location of the search.
On the southern part of the island you’re able to find fort ruins.
Inside, you will find another, almost exactly the same group ofbandits.
And again, near one of the bodies you will find ajournalthat will point you to next search place.
This is the last group ofbandits.
One of them will have thesword"Kuliu" that you’re looking for.
Go back toKaer Troldeand give it back to the Skelligian namedOlafwho can be found on the bridge.
For the quest you will receive only20 crowns.
It’s actually a transition quest between the previous one and the next one.
After completing the contract, you will be attacked in the inn by two thugs.
The fist fight will quickly change into a sword massacre.
After you leave the building, you will be accused of murder and put to jail.
Walk to the bars in the prison and call the guard.
He will free you only if you use the Sign during the conversation.
Now you will be taken to the ruler.
At this point the quest ends and a new one, calledThe Cave of Dreamsbegins.
Enter the ship and talk toLugos.
A guard will stop you, you will enter the deck no matter how you behave during the conversation.
After talking to the leader, you will all go to the cave.
After reaching the first totem you will have to defeat fournekker warriors(level 14).
After consuming special herbs, go forward to the next mission marker.
You don’t have to worry about your companions, they cannot die.
Fire will be ineffective on the ghosts, but Axii sign will work well.
At the second totem you will face twosirens.They aren’t tough opponents.
At the third totem you will fightLugos' father, more specifically his ghost.
The spirit is on fire, so each attack should be firm as it burns you.
Use Axii and Aard signs.
In the final cave you will have to faceWild Hunt Kingand hisHounds.
Attack the ghost immediately to finish the battle in a few hits.
You will be transported to the first totem.
After talking to your team, the quest ends and you receive80 crowns.
Search the corpse near the totem and you will get additional20 florens.
Gwent: Skellige Style
On the Skellige Islands it is possible to find more gwent masters.
Defeating them guarantees the possibility of obtaining unique cards.
Your first opponent will beErmion.
You will be able to play with him after you complete the main questEchoes of the Past.
You will find him in the druid settlement.
His deck is monsters and thecardthat you receive for winning is Leshen.
By winning you will unlock the possibility to play with two other enemies:GremistandCrach an Craite.
Gremistthat can be found nearby has Nilfgaard deck and in case of losing will give you Avallac’hcard.
After this game you gain access to playing withMadman Lugos.
Lugos,whom at this point you probably met, can be found inKaer Muire.
He will give you Katakancardif you beat him.
His deck is monsters.
Another opponent,jarl Crach, who resides inKaer Trolde, is also playing with monsters deck.
For winning you will receive Draugcard.
He will also give you another opponent -Sjusta.
Sjustais a barber from underKaer Trolde.
It will be possible after completing the last main plot onSkellige.This regards two connected quests - -Missing PersonandNameless.
You will find her in the inn.
Three times you will be forced to dive in search for an artifact.
Go back to the boat.
Yenwill teleport both of you to the second part of the ship.
Go under the deck, there you will find boots and a trail leading under the ledge.
Examine and pick it up, near the corpse you will find the second part of the seal.
Now go back up.
The sorceress will summon thedjinnwhich you must defeat.
He has three attacks - with ice cubes, random lightning bolts and aimed lightning bolts.
He can also teleport.
The key to victory is a strong offensive with the use of Quen sign.
Go to theSvorlagvillage which is to the West and talk withUdalrykwho rules these lands.
He won’t be much of a help, so you must ask the locals.
Leave the building and talk to thewomanbrushing in front of the house.
She will point you toBergthoranearby.
From her you will learn that you must talk toEiric.
You will find him behind the mountain.
He will be standing on a rock, surrounded by threedrowners(level 17).
Go, asEiricsaid, to the house up the hill.
At the end of the corridor you will find passed outCerys.
The hatch will be closed - thekeycan be found lying in the first room.
Now go down and take theBrokvar swordfrom the drawer.
Then go back to the girl and together return toUdalryk’shouse in the village.
Udalrykwill show you the place where you must take thesword.
Swim there and dive in the marked location.
Search for a skeleton.
Watch out formuckixersanddrowners(level 15) on the coast and forsirens(level 13) under water.
Then go back to the village to check whether your actions have helped.
You will learn about your next opponent.
Go withCerysto the house on the hill and search the rooms.
After a while the girl will call you outside.
Option 1 - Deception
You won’t have much to do in the deception.
Option 2 - Witcher way
Second method consists of two steps.
First go toUdalryk’smen to obtain torches, then go back to the house on the hill.
Place the torches in four stands and, after talking withUdalryk, enter the house and light them.
Be on guard because when you finish, a demon will appear.
He is also vulnerable to fire.
Whenhymwill lose around 3/4 of his health, he will move to the lower level, to the basement.
Walk down there and continue the battle until he dies.
After a short conversation, it’s possible for you to start other quests.
There you will find a dead soldier and tracks starting near him.
They will lead you to a nearby cave.
You will fight somerotfiends(level 13) on your way.
After leaving the cave you will see a destroyed house,giant’slair.
You will reach a rock up which the monster was climbing.
You must find another way.
Go North and walk down to the lake, bypass the hut and you will reach emptyDorve village.
Here you will findHjalmarfighting sirens (level 13) - help him deal with the beasts.
Now go to the mountains behind the village with your new companion.
Inside the cave you will findVigi, imprisoned companion ofHjalmar.
If you don’t free him, he will die.
But to set him free from the cage, you must obtain akey.
To do it, go to the drawer with the key left from the sleepinggiantand return to the cage.
When you freeVigi, you will be immediately attacked by the monster.
Useogroid oilbefore the battle.
Once you take 1/3 of his health, he will take a provisory weapon - an anchor.
Your companions will be a great help in distracting him.
If you savedVigi, you must watch out for his health,Hjalmaris immortal.
Don’t hurry - you will find350 crownsat thegiant’scorpse.
First thing that will happen will be you receiving reward for completing the previous quests - asilver sword.
Option 1 - Support Hjalmar
Examine this skin - underneath there’s an entrance to the underground corridor.
Once you see a rock ledge, prepare for combat.
It’s not over yet.
Go deeper down the tunnel where you will find adruid.
Anotherbearwill quickly come to his aid, but in the meantimeHjalmarwill drag him away from you.
After you defeat him, you will both go back to the castle.
The quest will end and you will receive acrossbowas a reward.
Option 1 - Support Cerys
Cerysfavors conducting investigation over direct combat.
The smell coming from it will lead you near the door where you will find thehorn.
Now go withCerysoutside, toHjort.
Later follow her to the basement, where she will kick off the door to the warehouse.
You must hurry - quickly destroy the barrels blocking passage to the underground with Aard sign.
Enter the corridor - you will find aPlace of Powerthere (Quen sign).
They will lead you to the stairs where you will find a material fragment.
When you will be returning to the castle, you will noticeArnvaldrunning away - follow him.
you could easily catch him and throw down from the horse with a sword cut.
He will be the witness of the crime.
The quest will end and you will receive acrossbowas a reward.
This site is not associated with and/or endorsed by the Namco Bandai Games or CD Projekt Red Studio.
All logos and images are copyrighted by their respective owners.