This conversation is optional and is not necessary for you to take quests from the Militia later on.

The Diamondback HQ is off the road to Outpost Three, hidden behind a wall of rocks.

To discover it, you could use e.g.

Article image

Perception, which should highlight the nearby mining cart.

Then, use the cart.

you’ve got the option to also use the nearby box with a computer inside.

PC

Hack into it, or use the key on it.

This will initiate the door and you will be surprised by the members of the Militia.

If the monk is with you, he will die.

PC

you could now, either fight with the Militia, or enter without the weapons on you.

Go to the Temple.

Enola’s story is quite suspicious so, it may be better to check out about it.

PC

Head towards the underground.

On the door, use the Computer Sciences or enter the code -60845.

It is the passage located the closest to the warhead.

PC

turn off the door alarm and turn left.

In the next room, you will meet six monks, includingtwo suicides.

Deal with them in the first place.

PC

Use the side platforms to gain the advantage of height.

After you kill all of them, keep on your path.

and you will soon walk into the room with the missile.

PlayStation

you’ve got the option to also reach the rocket by avoiding the monks.

From the first door secured with an alarm, you’re gonna wanna go straight ahead.

You will reach another door, also secured with an alarm.

Xbox

Open it and follow the path.

Watch out for the monks that area patrolling the tunnels.

There are not too many of them, but do not run headlong, just in case.

Nintendo

Apart from that, no other threats.

If you are going to help the Militia, mount thejammeronto the computer.

You will be attacked byEnolaand his closest associates.

Wasteland 2

Once you resurface, it turns out that the Militia launched an attack on the temple.

FindSadler- he will task you with going toSilo 7and sending the missile inside over to the Militia.

If you do not want to help the Militia, do not mount the jammer.

On theSilo’spremises, you will find crashed planes.

Before you walk inside, it is a good idea to explore around.

to thewrecked Sierra Madre plane.

Inside one of the lockers, there is ascrewdriver.

Use thescrewdriverto find gold hidden there.

Without the tool, there is no way of getting the god so, do not lose it!

After you search the plane, return to the main part of the location.

After you explore the plane, return to the main location.The silo entrance is protected with two turrets.

Past them, there also is a minefield, thick with mines, which you could disarm.

discharging a shotgun against a mine, or by throwing a grenade.

you might also hack into the turrets, with Computer Science, thanks to which you avoid fighting.

Once the path is clear, walk inside.

To disarm the warhead, you could use, e.g.

the Demolition man or the Mechanical Repair on it.

In such a case, risk of failure will be sufficiently low.

Once you visit the Temple again, you will see how your decision changed the events.

Remember to loot the silo afterwards, where there are several well-secured crates.

Chaos and anarchy will break out in the canyon.

You will have to fight, nearly, everyone.

You may acceptCorran Cain, a former monk, demolitions expert, in the party.

Send the warhead to the Militia- The militia takes over in the Temple.

it’s possible for you to acceptGary “NaCl” Wolfein the team.

He is a Militia sniper;

3.

Send the warhead to the monks- You will have to killBrother Wright, who attacks you.

You will also witness an interesting allusion to thePlanet of the Apes.

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