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Last update:30 March 2022
An innovative feature in the game are the Sims emotions.
Some of the events are short-lasting, e.g.
an hour or two.
The other ones, the more important events, e.g.
It is worth pointing out that the Sim’s mood translates into the Sim’s additional skills, e.g.
additional interactions that are usually not available (possible only in one specific mood).
confident and more confident.
Happy- any positive emotions of the Sim become even stronger.
The Sim does not learn skills too well and experiences problems communicating with the other Sims.
Playful- to get this mood, you only need to joke around with the other Sims.
It is easier for the Sim to Sim to cheer up the other Sims.
Focused- to get in the mood, playchess, look through thetelescopeor hemicroscope.
n this state, the Sim develops his skills faster.
Flirty- Flirty interactions of the Sim take a better effect.
To get into this mood, you Simply need to flirt around with another Sim.
Embarrassed- an improper interaction, e.g.
Energized- an energized Sim is slower to get tired and his exercises yield better effects.
To get energized, you Simly need to take a brisk shower or take a nap.
Dazed- appears, e.g.
after a lost fight, such a Sim is less likely to do something useful.
This can be averted with a nap or a bath.
Uncomfortable- appears when the Sim is put off by the surroundings, e.g.
a mess, or when tired (low on energy).
Tense- this may be triggered by many factors, e.g.
While tense, you cannot perform many activities, e.g.
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