Approach the balustrade, look outside.

There is Farah down below standing near the lift who admires majesty of the place.

You don’t have the time for admiration so leave the archer and look over the chamber.

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Break the carved casket with 10 sand credits standing near the wall, left from the entrance.

Equip yourself with the extra weapon - the rack is standing close by.

Approach the wall the rail is missing.

PC

Run horizontally over the wall, bounce off the shutter and fly to the ledge on the left side.

Take off backwards to the narrow gap between two vertical walls.

Bracing with hands and legs climb upwards.

PC

Switch on the panoramic view so you can find out where you are supposed to jump.

Turn around, and then jump to straight ahead to the terrace with the revolving mechanism.

Jump over the rail and approach the unit.

PC

Switch the lever rotating the mechanism, and you will pop launch the gate close by.

Enter it and head left with the corridor.

After a few steps stone wall on left will turn into the net.

PC

Slide over it down and just at the end take off backwards reaching the narrow ledge in the wall.

Move to the left, holding it with hands.

Reach the bend and then go further away to the shelf’s brink.

PC

Pull up, stand on the floor.

The horizontal ledged is stretching above your head on the left side.

Somebody over you is shouting so switch on the panoramic view to localize shouters.

PlayStation

You will catch the balcony rail.

Jump over it and silence two Guards.

Switching on the panoramic view will help to determine the region where you may go now.

Xbox

Stand near the wall left to the door, where there is a break in the rail.

Run horizontally over the wall and behind the broken, vertical arch take of in the hall center direction.

You will reach the broad cross-bar.

Nintendo

Climb it then jump to the front catching the next cross-bar, located a little above you.

Head to its right side, hang on the other side of rail.

Take off to the right and run horizontally to the next balcony.

Prince of Persia: The Two Thrones

Repeat actions you were performed on the lower floor i.e.

Switch on the panoramic view to watch behavior of the moving platform on your right side.

The platform is pulling out of the wall for about 6 seconds, after which it is hiding back.

You will have a few seconds to take next action.

Standing on the platform turn to the right with the face to the wooden structure.

You will catch the horizontal bar sticking out of the wall.

Climb it, and then jump upwards catching its higher neighbor.

Clamber up it and jump right ahead to the next horizontal bar.

Hanging on hands swing yourself then jump to the balcony with the revolving mechanism being visible straight ahead.

Kill enchantresses attacking you and then look around with the area.

You have to choose: to continue the standard travel or to pass the bonus stage.

Choose the bonus stage.

Localize three relieves arranged vertically in the wall in front of the balcony.

Take off to its neighbor above, then to the relief at the very top.

You will reach decorative tile then you will begin to fall down.

Stick the dagger into central relief with lightening speed, and then jump back to the balcony.

Run left to the door opened with tile.

Walk ahead with the corridor, pass a few bends until you will reach theFountain of Light.

You will be teleported to the corridor with pitfalls.

First the moving disc is blocking your way, moving over quite fast from the wall to the wall.

Run across it by its side and hang at once from the cavity’s brink in the floor.

Jump to the opposite brink.

Steal by the chunk and again hang on the brink of the floor.

Move over on hands under one of walls, observe other moving disc in the depth of the corridor.

Three movable ledges are located above you.

Take off to the opposite wall from here reaching catwalk nearby the wall.

Now execute next jumps until you will catch brink of the corridor above you.

Clamber up the floor, come up to the pitfall.

There are two disc in the floor straight ahead, moving at a slant.

And there are horizontal, revolving rollers sticking in the wall on both sides of the corridor.

Stand close to one of walls but watch the spikes.

You will be teleported back to the brokenFountain of Light.

Return to the door you entered here with.

Press the tile in the floor, and then go through the opening up balcony gate.

Come up to the revolving mechanism, switch the lever over and cross the doorstep of the next door.

You are in the small chamber.

Stand below it and then run vertically over the wall sticking the dagger into it.

Jump upwards, catch the dyke enclosing the terrace.

Jump backwards to relief in the wall sticking the dagger into it.

There is platform to the right pulling from the wall from time to time.

Move over the catwalk to the right till its end.

The series of jumps awaits you.

Guards are looking to the left, so move hands to the right, over their backs.

Jump over the rail now and kill guarding two with speed kill.

Clamber up it, and then jump to its neighbor, located straight ahead, a little bit above.

Climb the cross-bar and switch on the panoramic view.

You will reach it with the dagger this time.

Move over it right behind the bend, and then jump to the balcony with Guard and two Enchantresses.

Killing them shouldn’t be a problem.

After the fight turn in the direction of Farah being in the lift near by.

Hang yourself from the outside side of the balcony rail and jump to the lift with the girl.

You are together again.

You are going to the very top and you are stopping in the square by royal gardens.

The common travel ends traditionally with the earthquake.

Farah will be separated from you with barred gate, but don’t bother for now.

First kill two charging Enchantresses, and then come up to the revolving mechanism standing nearby.

Switch the lever over and rotate it - you will initiate stone blocks in walls thanks to it.

Enter to the recess behind the mechanism.

Switch on the panoramic view to learn the arrangement of walls, blocks and shelves.

The great, stone block above you is pulling out and hiding in the wall every moment.

You will reach relief close by, stick the blade of the knife into it.

Take off upwards and hook the bas-relief above you with the knife.

One more taking off and you are holding the brink of the shelf above, climb it.

Watch the moving block with relief nearby.

Turn to the right, look for strip of the red baize overhanging from the elevation of the building.

Run horizontally over the wall, reach the baize and slide down with it.

Take off backwards at the end of the material to the catwalk sticking out of the wall.

Go over the catwalk and further over the ledge to the left.

Behind the bend of wall climb the next catwalk.

Jump right ahead to the recess between two parallel walls.

Run from the bas-relief horizontally to the ledge in the wall to the right.

Go through it to the corridor full with greenery.

Switch on the panoramic view to localize all relieves and cross-bars in walls.

Stand near the right wall, run over it horizontally.

Bounce off this position to the right sticking the blade in the bas-relief near by.

Jump backwards to the cross-bar, climb it and jump to relief right ahead hooking it with the knife.

The last straight line awaits you.

Watch the moving block on the left.

Chill yourself with clear, crystal water.

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