Whichever way you chose, go through the next door.

The corridor is controlled by laser detectors (#174).

Crossing them turns on the turret nearby.

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Spirit walk across to the other side and use the button (#175).

Defeat the technicians and load the energy gun in an appropriate spot.

If you haven’t dealt with the snipers before, do it now.

PC

In other case, get back to the corridor filled with detectors.

Enter the central door and use the switch (#179) to turn on the wall walk.

The next door will take you to another platform.

PC

Spirit walk to deactivate even more detectors (#182).

Use it and get back to the corridor where you deactivated the detectors.

Get to the central door.

PC

Spirit walk and go along the glowing path (#185) to get to the other side.

Use the switch (#186) and get back to the barrier.

Use another panel (#187) and get back to your body.

PC

Use the wall walk to get to another building.

Turn off the laser detectors by spirit walking and go further.

You’ll see another path, leading straight up (#188).

PC

Go forth and jump from the ceiling to the platform.

There’s a few enemies in here, so keep your head up.

You’ll get to a small room with a shuttle landing site.

Xbox

Start the ship and go forth, using the hatches that open before you.

You’ll reach a huge room (#192).

Land and leave Tommy’s body.

Prey (2006)

Use the glowing paths (#193) to run up and use the switch (#194).

Get back to the shuttle and fly straight up.

In this room there are 4 landing sites, with two of them blocked by a force field.

To get out of here, you’ll have to use the grabbing ray.

Start by landing on the platform shown on #195.

Shoot the cover (#197) to destroy it, and then go back to the shuttle.

Grab the block (#198).

You’ll have to do the same thing with two other platform (#199).

for get to the last ones, land near the barrier and spirit walk.

Turn off the force field using the switch nearby (#200).

Take care of them and fly forwards.

You’ll find the last landing site on this level.

When you leave the ship, head to the door and turn right at the junction.

Approach the guard (#203), and you’ll be let inside.

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