To learn more, see the page entitled “The journey to Frostvellr”.
In general terms, you’ve got the option to behave in three different ways, i.e.
To learn more, see the page entitled “Frostvellr”.
During your journey toRidgehorn, the caravan will encounter a group of giants commanded byFasolt.
To learn more, see the page entitled “Journey to Ridgehorn”.
To learn more, see the page entitled “Journey to Ridgehorn”.
Soon before you reachRidgehornthe caravan will encounter a group of monsters in the forest.
To learn more, see the page entitled “Journey to Ridgehorn”.
In the final part of your stay inRidgehornyou will have to decide how you want to leave the city.
To learn more, see the page entitled “Ridgehorn”.
To learn more, see the pages entitled “Frostvellr” and “Journey to Wyrmtoe”.
Along your path toWyrmtoeorGrofheiman event, connected withOddleif,and her desire to train new archers, will occur.
The entire fifth chapter takes place inEinartoftand the most important decision concerns the onslaught of the army of monsters.
To learn more, see the page entitled “Einartoft”.
Along your way toSigrholmthe caravan will encounter a group of monsters that guard access toHaukstorp.
To learn more, see the page entitled “Journey to Sigrholm”.
To learn more, see the page entitled “Journey to Boersgard”.
The only exception is the variant connected withKrumr(Put Krumr in charge of leading the warriors).
To learn more, see the page entitled “Boersgard - the siege”.
The final important decision that you take during the game, is the one connected with the ending.
It is connected with giving the magic arrow to eitherRookorAlette.
To learn more about this choice, see “Boersgard - preparations for the final battle”.
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