Take care of the health of your party members, so that they don’t die prematurely.
Unfortunately you have to consider that monsters will also participate in the fights.
Look out for weaker members of your party and keep fighting until you eliminate all enemies.
If you haven’t discouraged anyone, you will have to “only” eliminate the mentioned mages.
A cutscene showing Meredith’s arrival will start#1.
You will be able to talk with the capture apostates and also ask captain Cullen for his opinion.
In the end you will have to decide what to do with the mages.
The possible options are#2:
Now you might act in two ways.
If you want to get to Orsino as fast as possible, choose the eastern door#1.
Be sure to save you game before opening the door, as hard fights await you.
The closest to the door are Abominations.
Only after eliminating the Abominations should you step into the western corridor.
Take care of the skeletons in the end#2.
Fortunately they shouldn’t pose too much of a threat.
It would be now good to devote some time to exploring the whole area.
Eventually go to the second northern room to find two additionalchestsinside.
Luckily you’re free to get rid of those monsters with a trick.
Retreat your party to the previous corridor, which the beasts cannot enter because of their size.
Curiously, the Demons won’t leave any precious items.
Instead look around for apile of bones#1, beside which you will find the greatShield of Resolute.
you could now return to the main location and head to the eastern part of the Templar Halls.
He should be the first one to die.
Eliminating the first group won’t be the end, as new enemies will start appearing.
Especially look out for the Blood Mages and Rage Demons#1, leaving the Shades for later.
you’re able to now head north.
There are two rooms in the area and exploring them isn’t obligatory.
In the northern room you would come across traps and a Rage Demon#1.

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