Specifically, the memory titled “Meeting the Rose”.

It consists of two main parts.

The first part will have you traversing a cemetery and a park while avoiding or eliminating encountered enemies.

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The memory will begin on the Holmwood cemetery.

You start atpoint 1on the map, and you’ll need to reach the park exit -point 2.

Of course, you’re free to take your own route.

PC

The only significant limitation are the church grounds - you cannot enter through the eastern gate.

Instead, you’ll have to gain entrance from the south.

Begin the exploration with searching through the area around the starting point.

PC

You’ll findRose’s red purse, which you could scan.

This will trigger a cut-scene.

From that moment on, you’ll have to deal with enemies that roam the cemetery.

PC

As usual, the game will let you decide the course of action.

One more thing you may want to do is to procure some better weapons, e.g.

Head south (choose one of the possible paths), then turn west.

PC

The entrance to the Future Defence Group building is locked.

You’ll have to solve a simple puzzle to open it.

Select your UV lamp and examine the keypad.

PC

The solution to this puzzle is random, but its premise is very simple.

For example, the code for the door in the picture above is 694.

Not long after you go by the room with a chair, you’ll find the firstnote.

PlayStation

Find the corridor with metal door on each side.

venture to open then door, and you’ll find yourself in a mysterious memory of a hospital.

Examine the room with empty bed and watch a cut-scene of Rose talking with Ramsey.

Xbox

Interacting with the picture will allow you to leave this place.

That’s not all, though, as each of the switchboxes has a max power limit.

The information can be seen on the picture above, above the levers in each switchbox.

Get Even

The memory is almost finished, and soon you’ll be taken back to the mental asylum.

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