guides
Last update:11 May 2016
The hillbilly’s special skill let you hold your breath.
Use it and dive.
Keep swimming left, remembering to use it from time to time.
Head out of the water and take a stick of dynamite from theCrate of Dynamite.
Light it using theFlameand throw by the pile of rocks on the right.
The explosion will open a passage for other characters.
Head to the left and go down the ladder to the carnival.
to make it obtain thePink Bear, you will need fiveCarnival Tickets.
One of them can be found to the left of the machine.
Approach theTicket Takerwith the bear inside and give it one ticket.
That leave four remaining.
Step onto the trapdoor above the water.
With another character, hit theDunking Booth.
The hillbilly will fall down into the water, but the booth will throw out a ticket.
Dive with the hillbilly and swim out on the left side.
Climb one of the ropes to nearly the very top…
…and find theGenerator Truck.
Beside it there should be aWrench.
Pick it up and switch to a different character.
Climb higher towards the ferry wheel and jump into one of the cars.
Jump off onto the rock ledge with aFuse Box, but don’t take out the fuse just yet.
Switch to the hillbilly and use the wrench to turn the bolt in the generator.
Return to the previous character, pull out the fuse and jump down along the ferry wheel’s cars.
Run left and climb the ladder to theEmpty Fuse Box.
Switch again and put the fuse into the box.
Go down the ladder and take theSledgehammer.
Head down with the sledgehammer in hand and use it to hit theTest Your Strength Machine.
Another ticket will fall out of it, so take it to the bear machine.
Only two more to go.
Head back to the ferry wheel to take back the fuse.
Before taking it out, switch to the hillbilly and turn the bolt in the generator.
With the fuse, head right toXavetarwho call tell you the past, present and future.
Place the fuse in theEmpty Fuse Box.
Talk to Xavetar and remember the colour which the crystal ball will take.

In the left part of the complex you will find the Wheel of Misfortune.
Set the colour from the crystal ball on theColor Pickerand pull theLever.
After winning, take the ticket and throw in into the ticket taker.
Only one more ticket left.
Head to the ferry wheel.
To the right of it there’s theMan of Ordinary Strengthand aBarbellbeside it.
Pick it up and go below, to the magician.
Place the barbell on theMagician’s Tablewhen there’s nothing going on.
The magician will make the barbell invisible.
Nearby there’s a weight and a man who can guess how much you weight.
Take it to the machine with the bear.
The hillbilly will automatically take it.
It however looks like that the lady is already taken.
To the left of the bear machine, inside which aLighterhas now appeared, there’s another ticket.
Take it and put it into the machine to obtain the lighter.
Have another character hit the wheel to make the hillbilly fall into the water.
Swim below and to the right while using your special skill every couple seconds.
Get out of the water and turn thePipe Valve Nut, therefore cutting off the water.
Return to the upper level, take the lighter and set fire to theHay Bales.
Run to the left as far as possible, afterwards head back and the path should be clear.