The memories, “Grace_Kidnapping -investigation” and “Grace_Kindapping -reveal”, are played in a sequence.
In the investigation part, you’ll have to revisit the school building while dealing with some hostiles.
That’s why this method should be used mainly to dispose of irritating enemies and acquire their weapons.
Note!Assimilation can be used even if you’re detected and in combat.
Getting close to your enemy to attempt assimilation under such conditions may prove to be difficult however.
The second guard will go to the left, so you might leave him alone.
You’re objective, just like in the prologue, lies in the ruined school building to the right.
What’s more, if you complete the memory without being spotted, you’ll unlock a trophy -Untraceable.
Right before the entrance to the school you’ll find anengram.
It works similarly to the objects you’ve scanned when playing as Black.
When you approach the engram and hold the interaction button, you’ll trigger a dialogue scene.
Having watched it, enter the building.
Look through the hole in the door and teleport to a new reflection.
Your next enemy will be downstairs.
The last mercenary can be found in the room with a chair.
He can be easily assimilated as he’s got his back turned on you and doesn’t move.
Having secured the entire building, examine theengramin the room with the chair, triggering a scene with Grace.
Having regained control of your character, have Red head for the elevator and to the new hospital floor.
Turn around and run.
You’ll have to reach the badly illuminated corner and choose the corridor on the right.
Soon, you’ll encounter a new reflection, located on the other side of the window.
Find yet another new reflection and repeat the process.
Having listened to the dialogue between the doctor and the nurse, you might leave the location.
Choose the passage leading to the transplants section.
Begin with the examination of one of the shutters on the right.
Position yourself so it’s possible for you to read the 4-digit code.
you might lock on to the reflection in the adjacent room and teleport.

Approach the electronic lock and enter the code you’ve acquired a moment ago.
Teleport to the next reflection, listen to another conversation, and continue your linear journey.
Ignore the shadows that appear in the distance, as there are no nasty surprises for you here.
There should be several lit candles in the room.
Examine them, and memorize the items standing beside them.
Once you’re ready, find your reflection and teleport to the adjacent room.
Once you solve this riddle, you’ll see yet another conversation between the doctor and the nurse.
All you have to do now is to proceed.
You’ll encounter a void, where you’ll have to approach a bed.
The end of the memory is near.
You’ll be back in the basement, where you’re able to initialize Red’s next memory.
The game will also award you with thePainful Memoriestrophy.
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