The chapter mentions individual modules and provides hints on using them.
You obtain the drone the first time you get to Central production B.
Obtaining it is a must and without it, you cannot progress in the game.
Apart from that, the drone is perfect for attracting enemy attention.
If you have an appropriate load of energy, the enemy will take more damage.
Drone registration, after you enterCentral Production B. Storyline event.
This is one of the most effective modules at the beginning of the game.
As mentioned before,thanks to this one, you might lure a single opponent from the whole group.
Note that if you have previously locked on the enemy, theprojectiles can travel through walls.
Concussive Module
A direct, charged, attack.
The module can be found on the ramp inCentral Production B.
Near the Nanocores cache and the door that you cross to get to BIG SISTER 1/3.
The attack deals rather negligible damage.
Emergency Coolant Vent
Slows down the locked enemy
Lower levels of theVenting Tower.
Before you enter the shortcut area to the Med Bay.
Hidden among boxes on the right.
This module is especially effective against fast-moving opponents.
Flamethrower Tank
Fires flames towards the enemy.
Jump onto the nearby table, smash the grate and walk inside.
Anti-Kinetic Shield
Absorbs damage dealt to you after the shield is activated.
After you exit Med Bay inExecutive Forumin the first room with three security guards.
Under the stairs on the right.
Industrial Electromagnet
Lures the enemy into an area
Resolve Biolabs.
Jump over it to obtain the module.
Useful especially against smaller opponents and humans.
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