Run vertically over the wall straight ahead, catch the ledge and climb it.

Go left behind bend.

There is the stone window-sill is above you, alternately hiding and pulling out from the wall.

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Sense the moment when it is pulled out, jump up and clamber up it.

You have no chances to reach it, but what is whip for?

Jump up, catch the brink of the floor, climb it and run left.

PC

Behind the bend turn left and immediately right.

There is an abyss in front of you.

Run fast between blocks and take off above the abyss.

PC

During the flight crack with Daggertail to the direction of the small horizontal bar, illuminated with torches.

Extending the flight you will land on the stone ledge on the other side precipice.

Jump up and catch the stone ledge above you.

PC

You have the catwalk above the head, jump onto it.

Two moving rocky blocks block your way.

Take off and catch the brink of the floor when blocks slip into the wall almost entirely.

PC

Clamber up the floor with lightening speed and run across between them.

There are jugs with the redemptive sand standing close by in the corner.

Break them to restore running out energy.

PC

Rush up to the left to the brink of the abyss.

Go down with the ladder.

Stop before its end, look after sight bas-relief of the head on the opposite wall.

PlayStation

Use the Daggertail on it, and then pull it.

You will put forward chunk of the rocky block from the wall.

you might’t turn aside from the main road, since gate is shutting really fast.

Xbox

After successful fight way through the gate turn to the right.

Come up the precipice brink, stand up near the right wall and run over it horizontally.

Go on it to the left, jump out to the ledge above.

Nintendo

Catch it with Daggertail extending the jump and reach the stone window-sill on the opposite wall.

Jump up, catch the ledge above, clamber up it.

Jump backwards to the bar sticking out from the wall.

Prince of Persia: The Two Thrones

Climb it, jump right ahead for next one and then jump to the floor directly.

Run down over the narrow gallery and further on to the left.

You will return to your normal form in water.

Head right to the burning door, leave the building.

The unexpected Guard will attack you outside.

The mysterious archer’s shots will secure your life.

After striking the enemy down the preserver will leave the shadow eventually.

You recognize Farah, the girl you knew in the past.

After a few sentences the girl wishes you the success and she is vanishing.

You sense that this wasn’t last meeting of you two.

You will find the carved casket on the right-hand side with 10 sand credits.

There is the fountain nearby the left wall of the building.

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