guides

Last update:28 February 2018

Factions:Rome, Barbarians

A basic unit equipped with swords.

Swordsmen arethe easiest unitto control (simple tactics, automatic formation, a small amount of active abilities).

Useful for every pop in of unit, especially when the enemy unit isflanked.

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Their biggest enemies are ranged units (includingVelitesin the initial stages of the game).

In late game, pikemen are better than swordsmen (from 4-5 experience level).

Rome

Roman infantry is more powerful than barbarian one.

PC

Infantry is the most balanced unit and is easiest to play.

A special throw in of Rome’s legionnaires available as a separate section of the tech tree.

Moreover, they are terribly slow.

PC

The attack can be performedtwo timesper a single game.

Infantry Barricades

Place a wall that stops the enemy units from progressing until they destroy it.

Has a little more durability than Stakes.

PC

Infantry Stakes

Cause large amounts of damage to those that step into them (allies too).

Each unit has two items to place.

Use them to reinforce an area or allied ranged units or to create traps.

PC

Work great when placed in the grass, as well as forests.

Walk on them from behind to avoid receiving damage.

Drill Sergeant

Improves armor and melee combat modifiers.

PC

Weaponsmith

Increases weapon damage and melee combat modifiers (including defense).

Armorsmith

Improves armor and ranged combat modifiers, including defense and projectile deflection (on higher levels).

Caltrops (level 5)

Caltrops are deployed instantly in a chosen location next to the unit.

Total War: Arena

Enables the players to stop the attacking unit in place.

Harass (Level 1)

A simple charge that lasts 2 seconds.

Javelin throw (Level 4)

A javelin throw, similar to legionnaires' light pile attack.

A simple ranged attack dealing small damage to opponents.

Three charges and a smallCooldown Period: 15s.

Brandish Heads

Nearby units deal less damage (10 seconds).

Useful when your cavalry got struck by the opponent.

Feast

Increases the damage dealt.

Spitzers

Increases the number of your health points and the damage dealt.

Swear Oaths

Increases the damage dealt by horses or charges.

The higher levels (3+) increase the overall movement speed.

Dirt Pouches

Lowers the armor value of the enemy units (10 seconds).

Intoxicate (Level 6)

Deal 2x more damage in combat for 10 seconds.

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