guides
Last update:11 May 2016
0.
Merchant headquarters - your base of operations.
Your companions will await you here.
Inside you might also meetSa’Sani, Nas’Sirin, Variel and Volo.
North room is at your disposal - you’re free to use the beds to rest.
In the west part of the building you’ll find workshops and use a portal.
At first you will need to payOrias2000 $, to get transported toSamarach.
Temple - closed at first, with enough funds you’re able to open it later.
Jacoby (merchant)
4.
Fariba - collects money for the poor in Neverwinter.
Thebarkeepwill give you freealeif your Bluff is high enough.
Adventurers' Guild
7.
Jaris / Alchemists house
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Orphanage - can be opened after completing(Neverwinter): Think of the Children.
Entrance to the keep - upon entering you will run intoSoraevora Aeravand, elder elf.
She will tell you that she’s trying to complete her sacred mission and will offer to join you.
Accept her as yet another companion.
Inside the keep you’ll meetKhelgar.
Caravan guide O’Dell - He will appear during(Neverwinter): Sword Coast Trader.
He wants you to talk to six merchants about their lives.
After doing this a few times aGang of banditswill appear marked blue instead of red.

Approach them ant talk to theleader, then return toVoloto get2000 $ and ring (acid resistance 20).
Weapons rack x2 -Bastard Sword+1, Tower Shield +2
3.
In theruinsyou’ll come across various enemies:ghasts, shadow mastiffs, wraiths and rats.
Start by going west, paying attention to many traps set in this corridor.
Take themagic scrollsscattered on the floor.
Kill them and search the bodies.
Now head east where you’ll find two confusedsmithies.
Return toCrossroads Keepand informKhelgarabout your mission to get1500 $.
Go there and talk to the leader -Nall.
Use your conversation skills to convince him to do it , then return toKhelgar.
Quest: The Bard’s Tale
Bards' Hideout (V)
1.
Azahr and her bards
3.
You are to find them and retrieve it.
The thieves can be found in aCabin, east ofCrossroads Keep.
Enter it and approach theorc guard.
He will recognize you and attack you along with everyone residing in the cabin.
Soon,Azahr and her bardswill join in.
Return toKhelgarand give him thegauntletsfor2000 $.
you’ve got the option to also lie to him and keep the item for yourself.
Room full of explosive chemicals
2.
Desk -Violet vial, green vial, alchemist’s notes
3.
Alchemist’s workshop
Jariswants you to enterhis alchemist uncle’s houseand take care of dangerous chemicals.
Sneak to the locked door behind which is a desk withtwo vials and alchemist’s notes.
Take everything and go to the room with the alchemists workshop.
Use the workshop and use theviolet and green vials, then remove asilver vial, and ablue one.
The compound has been neutralized.
Go outside and informJaris.
Your reward will be1000 $ and a magic bag (weight reduction 100%).
Chest -Gold necklace, silver ring, healer’s kit +6, trap, drum
3.
Hidden passage - you might open it using a nearby lever
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Lever - opens the hidden passage
6.
Head over to theCrystal cave.
Inside you will be halted by aguard.
Tell him that you want to talk to the chief and he will let you through.
Head north and approachTuka-Akut.you might solve the situation in three different ways:
1.
Use Bluff or Intimidate to provoke a fight between thetrolls and ogres.
Your enemies will fight each other making the fight easier.
- it’s possible for you to just attackTuka-Akut and his band.
Use the lever to get into the chest with somevaluable items.
Leave the cave, head toCrossroads Keep, and report toVariel.
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