From there go to the main entrance to the temple which is guarded by some Kiltiases.

If you touch it now three zombies will appear and it won’t help you.

The character that is going to touch the pedestal must be equipped with the Dawn Shard.

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After you touch the pedestal you’ll be teleported deeper inside the temple.

Miriam Guardian will attack you as soon as you appear there.

Can you see that mined crate in the corner?

PlayStation

To say the truth the crate isn’t mined - it only stands on a mine.

Cast float on yourself and go kick off the chest.

It’s a Megalixir.

PlayStation

Go to the next room and kill three Dragon Aevises that are “dancing” there.

Keep running westward and up the stairs.

There you’ll run across some Miriam Facers and Guardians.

PlayStation

At the end you’ll find a similar pedestal to the one you found earlier.

Equip the Dawn Shard once again and touch the pedestal.

A passage will open in the room where Dragon Aevises were dancing.

PlayStation

Get back there and use the door that have just appeared to get to the next chamber.

In the middle of the chamber a save crystal stands.

But be careful - this is a Crystal Bug - mimic which transform into save crystals.

PlayStation

Heal yourself, approach the crystal and touch it.

It’ll attack you.

Kill the bug and a real crystal will appear.

Final Fantasy XII

Enter the next area, run to the intersection and turn left.

Run straight in the direction of Dakrmare, kill it and run down the stairs.

At the end of corridor, behind your back, door leading to a Way Stone will open.

Go there and use it.

You’ll be teleported to the first hall.

Run towards exit but do not leave.

Stand before the exit and turn around so your back were facing the door.

You should be able to see a stair set on your right.

Run there and touch the door downstairs.

Here run to the next hall, there turn right and run along the corridor.

At the end you’ll see a Stone Brave.

First examine it and then rotate the statue Counter Clockwise.

No run down the stairs into the next chamber.

Enter a huge hall and go to it’s center - you’ll find another statue there.

Turn this one also counter clockwise.

And leave the hall using the other exit (the one you didn’t use to get here).

On your way to the third and last statue you’ll be attacked by a boss called Vinuskar.

He’ll appear in a round chamber with three holes in the floor (look at your map).

Vinuskar

About 15 000 HP

Resistant to Libra

Slow,

Sword Dance

This isn’t an specially hard boss.

For killing it you’ll get 1100 gil from Montblac.

After the battle run to the third statue and turn it clockwise twice.

A message should appear: “The Colossus has undergone some change”.

If it doesn’t appear it means that you have done something incorrectly.

If the message did appear that means that everything is all right.

Go through the chamber where you fought Vinuskar and into the one with colossus.

You’ll see that he has risen his sword.

Run right (northward) and through the door there.

You’ll land in the firs hall again.

Make your way to the Way Stone and touch it.

The disappearing wall can be found between Blood Gigases and the Darkmare.

You’ll find yourself in a staircase.

Run to the end kill Oilings that drops from time to time from the ceiling.

All you could do is to fly over it.

When you deal with them take Mateus on.

Hit him also withthundaratill the moment when he uses reflect on himself.

Now you have to attack him directly.

The best choice now is berserked Storm Spear.

After the battle go to the end of the hall and enter a corridor full of bluish machinery.

Run to the end of the corridor and watch the cut-scene.

Now leave the temple and get back to Mt Bur-Omisace.

There, in the area with chocobo stables, keep your progress and run to Holy Circle.

Another boss fight awaits.

Now it’s Judge Bergan and his three henchmen.

Judge Bergan

3x Judge (28-29 lvl)

About 17 000 HP

Battle Cry,

Water Sprout

Simple matter.

They’re resistant to Warp but not on the ordinary magick.

Attack them using the spells dealing damage to all in range (e.g.

Fira, Thundara and so on) to kill them all at once.

When they’re dealt with go and help Bash.

After the battle leave the Holy Circle and talk to a strolling Acolyte at the foot of the stairs.

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