guides
Last update:10 March 2020
Combat inDivinity: Original Sin 2is an important part of the gameplay.
Information about specific status effects can be found in “Effects and combinations used in combat” chapter.
FortifyandMass Cleanse Woundsabilities
Adrenaline
A character immediately receives 2 AP but has 2 AP less in the next turn.
This effect is blocked by physical armor.
Bleed Fire
A character starts bleeding fire - instead of blood, an attacked character bleeds fire.
This effect is blocked by magic armor.
Bleeding
Deals a certain amount of damage per turn.
First Aid,Restoration,Fortify,CleanseWoundsandMassCleanseWoundsabilities.
Blessed
Target gains +20% to Accuracy, +10% to Dodging and +15% to all resistances.
Target is protected from Diseased, Decaying Touch, Petrified and Stunned effects.
This effect can be removed by inflicting Curse status.
Blinded
Greatly reduces range of vision of a target by reducing it to a few meters.
Target receives -35% to Accuracy and can’t use Attacks of Opportunity.
Burning
A character receives a certain amount of fire damage per turn.
Reduces Fire Resistance by 10% and increases Water Resistance by 20%.
First Aid,Armour ofFrost,Tornado,Fortify,CleanseWoundsandMassCleanseWoundsabilities.
you’re able to extinguish fire by using a spell / attack connected to Water element.
Charmed
Allows you to control a character.
A character can’t attack and interact with objects.
Can’t be removed - you must wait for it to end on its own.
Clear-Minded
Increases Strength, Finesse, Intelligence and Wits attributes as well as character’s Accuracy.
A bonus to attributes scales with Intelligence of a caster.
Removes and protects from Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged and Mad status effects.
Removed by Enrage status.
Crippled
A character receives -100% to Movement Speed and -30% to Dodging.
A character can’t move.
FirstAid,HasteandTactical Retreat.
Also, when a character stands on a surface with “Blessed Web” effect.
Cursed
A character receives -10% to Accuracy, -30% to Dodging and -15% to all resistances.
Decaying
A character receives damage from healing status effects.
Fortify,CleanseWounds,MassCleanseWoundsabilities.
Diseased
A character receives -3 to Constitution and -35% to damage dealt by it.
Encumbered
A character carries too many items and is encumbered.

Flanked
A character receives -10% to Dodging.
This effect is activated when there are, at least, two enemies next to a character.
Move away from enemies.
Fortified
Increases overall amount physical armor and restores a bit of it.
A character is invulnerable to teleportation - it can’t be teleported.
Frightened
A character is frightened - runs aimlessly and player loses control over it.
Frozen
A character is frozen and player / enemy loses control over it.
Inflict Burning or Warm status or when a character stands on a surface with “Blessed Fire” status.
Can be removed by inflicting Slowed effect.
Infected
A character receives -3 to Constitution attribute and -35% to damage dealt by them.
A character can infect nearby targets.
Bless,FirstAid,FortifyCleanseWounds,MassCleanseWoundsabilities.
A character can’t disappear and start sneaking.
They also receive -100% to Dodging.
Necrofire
A character receives fire damage per turn.
They also receive -15% to Fire Resistance and +20% to Water Resistance.
A character is invulnerable to Frozen, Chilled, Warm and Wet effects.
Nullified Resistances
Lowers all resistances.
Petrified
A character is turned into stone and can’t perform any actions.
Bless,Vaporise,MagicShellabilities or when a character stands on a surface with “Blessed Oil” effect.
Poisoned
A character receives poison damage per turn.
Restoration,Fortify,CleanseWounds,MassCleanseWoundsandFirstAidabilities.
Shackles of Pain
A character receives the same damage as the caster.
Silenced
A character can’t use spells and scrolls.
First Aidability or when a character stands on a surface with “Blessed Smoke Cloud” effect.
Sleeping
A character is put to sleep and can’t perform any actions.
This effect is removed when a character receives damage.
Haste,TacticalRetreatandTornadoabilities or when a character stands on a surface with “Blessed Web” effect.
Stunned
A character is Stunned and can’t perform any actions for one turn.
Shocked status is inflicted first, then Stunned.
A character receives -100% to Dodging, -15% to Air Resistance and +15% to Fire Resistance.
A character is invulnerable to Frozen, Charmed, Terrified, Petrified, Taunted and Sleeping effects.
ArmourofFrost,TurntoOil,Blessabilities or when a character stands on a surface with “Blessed Oil” effect.
Suffocating
A character loses a certain amount of magic armor per turn.
BreathingBubbles,Mass Breathing Bubbles,First AidandMass Cleanse Woundsabilities.
Taunted
Forces enemies to attack a character that used this ability.
Terrified
A character is terrified - runs around aimlessly and player loses control over it.
It also receives -20% to Dodging.
Warm
A character is warmed - if Warm status was already inflicted, it turns into Burning.
Receives -10% to Fire Resistance and +15% to Water Resistance.
Inflict Chilled, Frozen, Warm, Burning, Necrofire or Wet effect.
Inflict Burning, Warm, Chilled, Necrofire, Shocked or Stunned effect.
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