guides

Last update:10 March 2020

Combat inDivinity: Original Sin 2is an important part of the gameplay.

Information about specific status effects can be found in “Effects and combinations used in combat” chapter.

FortifyandMass Cleanse Woundsabilities

Adrenaline

A character immediately receives 2 AP but has 2 AP less in the next turn.

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This effect is blocked by physical armor.

Bleed Fire

A character starts bleeding fire - instead of blood, an attacked character bleeds fire.

This effect is blocked by magic armor.

PC

Bleeding

Deals a certain amount of damage per turn.

First Aid,Restoration,Fortify,CleanseWoundsandMassCleanseWoundsabilities.

Blessed

Target gains +20% to Accuracy, +10% to Dodging and +15% to all resistances.

PC

Target is protected from Diseased, Decaying Touch, Petrified and Stunned effects.

This effect can be removed by inflicting Curse status.

Blinded

Greatly reduces range of vision of a target by reducing it to a few meters.

PC

Target receives -35% to Accuracy and can’t use Attacks of Opportunity.

Burning

A character receives a certain amount of fire damage per turn.

Reduces Fire Resistance by 10% and increases Water Resistance by 20%.

PC

First Aid,Armour ofFrost,Tornado,Fortify,CleanseWoundsandMassCleanseWoundsabilities.

you’re able to extinguish fire by using a spell / attack connected to Water element.

Charmed

Allows you to control a character.

PC

A character can’t attack and interact with objects.

Can’t be removed - you must wait for it to end on its own.

Clear-Minded

Increases Strength, Finesse, Intelligence and Wits attributes as well as character’s Accuracy.

PlayStation

A bonus to attributes scales with Intelligence of a caster.

Removes and protects from Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged and Mad status effects.

Removed by Enrage status.

Xbox

Crippled

A character receives -100% to Movement Speed and -30% to Dodging.

A character can’t move.

FirstAid,HasteandTactical Retreat.

Mobile

Also, when a character stands on a surface with “Blessed Web” effect.

Cursed

A character receives -10% to Accuracy, -30% to Dodging and -15% to all resistances.

Decaying

A character receives damage from healing status effects.

Nintendo

Fortify,CleanseWounds,MassCleanseWoundsabilities.

Diseased

A character receives -3 to Constitution and -35% to damage dealt by it.

Encumbered

A character carries too many items and is encumbered.

Divinity: Original Sin II - Definitive Edition

Flanked

A character receives -10% to Dodging.

This effect is activated when there are, at least, two enemies next to a character.

Move away from enemies.

Fortified

Increases overall amount physical armor and restores a bit of it.

A character is invulnerable to teleportation - it can’t be teleported.

Frightened

A character is frightened - runs aimlessly and player loses control over it.

Frozen

A character is frozen and player / enemy loses control over it.

Inflict Burning or Warm status or when a character stands on a surface with “Blessed Fire” status.

Can be removed by inflicting Slowed effect.

Infected

A character receives -3 to Constitution attribute and -35% to damage dealt by them.

A character can infect nearby targets.

Bless,FirstAid,FortifyCleanseWounds,MassCleanseWoundsabilities.

A character can’t disappear and start sneaking.

They also receive -100% to Dodging.

Necrofire

A character receives fire damage per turn.

They also receive -15% to Fire Resistance and +20% to Water Resistance.

A character is invulnerable to Frozen, Chilled, Warm and Wet effects.

Nullified Resistances

Lowers all resistances.

Petrified

A character is turned into stone and can’t perform any actions.

Bless,Vaporise,MagicShellabilities or when a character stands on a surface with “Blessed Oil” effect.

Poisoned

A character receives poison damage per turn.

Restoration,Fortify,CleanseWounds,MassCleanseWoundsandFirstAidabilities.

Shackles of Pain

A character receives the same damage as the caster.

Silenced

A character can’t use spells and scrolls.

First Aidability or when a character stands on a surface with “Blessed Smoke Cloud” effect.

Sleeping

A character is put to sleep and can’t perform any actions.

This effect is removed when a character receives damage.

Haste,TacticalRetreatandTornadoabilities or when a character stands on a surface with “Blessed Web” effect.

Stunned

A character is Stunned and can’t perform any actions for one turn.

Shocked status is inflicted first, then Stunned.

A character receives -100% to Dodging, -15% to Air Resistance and +15% to Fire Resistance.

A character is invulnerable to Frozen, Charmed, Terrified, Petrified, Taunted and Sleeping effects.

ArmourofFrost,TurntoOil,Blessabilities or when a character stands on a surface with “Blessed Oil” effect.

Suffocating

A character loses a certain amount of magic armor per turn.

BreathingBubbles,Mass Breathing Bubbles,First AidandMass Cleanse Woundsabilities.

Taunted

Forces enemies to attack a character that used this ability.

Terrified

A character is terrified - runs around aimlessly and player loses control over it.

It also receives -20% to Dodging.

Warm

A character is warmed - if Warm status was already inflicted, it turns into Burning.

Receives -10% to Fire Resistance and +15% to Water Resistance.

Inflict Chilled, Frozen, Warm, Burning, Necrofire or Wet effect.

Inflict Burning, Warm, Chilled, Necrofire, Shocked or Stunned effect.

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