guides

Last update:11 May 2016

In parentheses are given the values for the next level of the same skill.

Action: Incite Unrest.

(1/2/3) pieces of enemy information discovered.

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Action: Intercept Orders.

Action: Counter Intelligence.

(-6%/-12%/-18%) success chance of enemy agent actions.

PC

Action: Military Intelligence.

chance of discovering hidden agents and armies

(+6%/+12%/+18%) casualties for all units.

Action: Poison Provisions.

PC

(+6%/+12%/+18%) casualties for all garrison units.

Action: Poison Wells.

Infiltration

(+10%/+20%/+30%) chance of discovering hidden agents and armies.

PC

(-6%/-12%/-18%) chance of being detected by enemies.

Action: Commit Arson.

(-1/-2/-3) equipment level of all units.

PC

Action: Wreck Baggage Train.

Spy has the widest range of possibilities considering all your agents.

Classical killer, based on cunning will usespyskill and thenfurtivenessandmass poisoning.

PC

Skillsreconnaissanceandinfiltrationare used very rarely.

These skills are more useful during the clash with living opponent than with AI.

Unfortunately, agents with those skills are very vulnerable to enemy assassins' attacks.

Total War: Rome II

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