The innkeeper can sell you 6 pieces of supplies, required for rest in the area.
Gives the “Jasaad’s Bestiary” quest.
The Temple- teacher, the priestess will offer the following services: healing, and restoration.
The giver of the “The Highwaymen” quest.
The Tunnel A dungeon connected with “Spiders of the Well” and “Smuggler’s Cove” quests.
Zale- the giver of the “Smuggler’s Cove” quest.

The Smith- a teacher.
Sells weapons to travelers and repairs weapons for 50 gp.
The House A Teacher.

The Alchemist- Sells potions and scrolls to travellers.
Orlene’s House Gives the “Flowers for Fallen Heroes” quest.
The Shrine- heals wound when used.

City ExitCity Exit- exit to the surrounding areas.
Sells spells to heroes that can use them.
Training Grounds A teacher.

You start game with this quest in your log.
Your heroes have been asked to carry the ashes of some Owen, to the chapel in Karthal.
To get there, you should probably complete Act II and complete the “Morgan’s Informer” quest.
Finally, your master has made it home.
Your first quest, right after you start the game, is to find work.
Additionally, Dustan says that he can be hired as a guide around the city .
This quest starts inside one of the houses in the town.
Exit the town and go North.
Keep your eye out for a pedestal shown in the above screenshot.
Use it to complete this quest.
To receive this quest, you first need to complete the “Darkness in the Lighthouse” quest.
To complete it, you should probably go Westwards of the Seahaven.
The name of the land is “Ravaged Lands” and it is a desert area.
To prevent you from working for free, he proposes that you and he share.
when you obtain agreed, turn around and enter the well(2), which should be nearby.
After you go down the well, go ahead(3).
Your inventory will be updated by the collected item.
Return to Zale, who will be happy to see you(1).

He will ask you to enter into it ten various animals that you encounter.
Then, return to Jassad to claim your reward.
This is not the end, however.
Jassad will ask you to enter another 20 animals and then, 40.
You receive this quest from Naga, whom you have saved from the Lighthouse near Sorpigal.
He will then give you a bundle of tea, which he allegedly loves.
In the house on the marshes, you will meet an Elf who will give you some tea.
To visit him, you should probably complete the “Morgan’s Informer” quest, in Act III.
Eileen asks you o find three people: Luke, Ripley and Kirk.
you’re able to meet Luke during the “Bandits” quest.
He is the final boss there.
If you attack him, confirm that your party is well rested.
The regeneration spell, which reinforces the healing process, will be useful here.
Regardless of what you do, you should go to Eileen to complete this quest.
The entire quest has been described in the chapter entitled “Spiders in the Well”.
The whole quest has been described in the chapter entitled “Bandits”.
Maximus is concerned about the situation in the lighthouse, because the light there has recently gone off.
He asks you to find out what happened there and report back to him.
Also, to the extent it is possible, you are supposed to bring the light back on.
The whole quest has been described in the chapter entitled “Darkness in the Lighthouse”.
The whole quest has been described in the chapter entitled “Rocky Road to Portmeyron”.
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