It’s attack is weak, but its strength lies in skills.
Channeler
The leader receives 5 additionalCasting points.
Produce Apprentice
60
Allows you to manufactureApprenticein the cities with theSorcerer’s Confluxupgrade.
School of Teleportation
2
100
Supportunits receive theProjectile ResistanceandPhaseskills.
Magical Structures
3
180
Treasure SitesandManaNodes, located in the player’s wDomaingenerate 5 additional mana points.
It will, then, be unable to perform any action.
AdditionalSorcery I-VII, increase the amount of the leader’sCasting Points.
The cost is 60/100/160/260/400/600/900 research points.
Summon Wisp
Allows summoningWisp.
Summon Phantasm Warrior
120
Allows summoning of thePhantasm Warrior.
Dread Omen
The selected enemy city receives penalty to population (-100).
Summon Fantastic Creature
160
Summons a random unit (Creature).
Dome of Protection
The selected allied city becomes resistant to all spells.
Lighting Storm
Deals 5 physical damage and 10 (Shock) to the selected enemy army.
Enchanted Walls
4
280
Encloses an allied city with a force field.
Summon Node Serpent
220
Allows summoning of theNode Serpent.
Spell of Return
500
Teleports the selected army to the player’sThrone City.
Summon Eldritch Horror
6
700
Allows summoning theEldritch Horror.
Age of Magic
7
1000
The main leader receives 50 additionalCasting points.
Magic Fist
70
A spell that inflicts 21 damage (physical) to the selected enemy unit.
Harmonizing Energy
Restores 30 HP to the selected allied unit.
very useful in slightly dire straits.
Chain Lighting
A spell that deals 18 damage (Shock) to the selected unit.
Mass Stasis
440
Attempts to immobilize all of the enemy units in the battlefield.
In the case of failure, they lose 25% of their movement points, per turn.
Additionally, 20 damage is dealt (Shock) to 2-3 random enemy units (also each round).
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