It’s attack is weak, but its strength lies in skills.

Channeler

The leader receives 5 additionalCasting points.

Produce Apprentice

60

Allows you to manufactureApprenticein the cities with theSorcerer’s Confluxupgrade.

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School of Teleportation

2

100

Supportunits receive theProjectile ResistanceandPhaseskills.

Magical Structures

3

180

Treasure SitesandManaNodes, located in the player’s wDomaingenerate 5 additional mana points.

It will, then, be unable to perform any action.

PC

AdditionalSorcery I-VII, increase the amount of the leader’sCasting Points.

The cost is 60/100/160/260/400/600/900 research points.

Summon Wisp

Allows summoningWisp.

PC

Summon Phantasm Warrior

120

Allows summoning of thePhantasm Warrior.

Dread Omen

The selected enemy city receives penalty to population (-100).

Summon Fantastic Creature

160

Summons a random unit (Creature).

PC

Dome of Protection

The selected allied city becomes resistant to all spells.

Lighting Storm

Deals 5 physical damage and 10 (Shock) to the selected enemy army.

Enchanted Walls

4

280

Encloses an allied city with a force field.

PC

Summon Node Serpent

220

Allows summoning of theNode Serpent.

Spell of Return

500

Teleports the selected army to the player’sThrone City.

Summon Eldritch Horror

6

700

Allows summoning theEldritch Horror.

PC

Age of Magic

7

1000

The main leader receives 50 additionalCasting points.

Magic Fist

70

A spell that inflicts 21 damage (physical) to the selected enemy unit.

Harmonizing Energy

Restores 30 HP to the selected allied unit.

PC

very useful in slightly dire straits.

Chain Lighting

A spell that deals 18 damage (Shock) to the selected unit.

Mass Stasis

440

Attempts to immobilize all of the enemy units in the battlefield.

PC

In the case of failure, they lose 25% of their movement points, per turn.

Additionally, 20 damage is dealt (Shock) to 2-3 random enemy units (also each round).

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PC

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Age of Wonders III