2Defence Tower

3Ship

The above map presents the first mission in the Necropolis campaign.

Time is short and you should probably plan precisely on each of your steps.

With each turn, the enemy heroes will be approaching your capital.

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To stop them, you oughta destroy bridges that slow the enemy down.

This quest becomes active at the moment, at which you start the first quest in Necropolis campaign.

Its objective is to defend your starting city -Al-Betyl(M13,1).

Might & Magic: Heroes VII - M13 Something Irreversible

For this, you oughta destroy bridges, which will win you some time.

you better slow enemy down enough to completeThe Secret Harbor.

The attack is launched even if the enemies have not managed to reach you before you completed theSecret Harborquest.

Might & Magic: Heroes VII - M13 Something Irreversible

You will face the army of 50Simurghs, 100Fire elementals, 100Water elementals, 400Medium Geniesand 1000Cabir Masters.

You cannot win this battle, so you do not even need to try.

The end of the battle marks the end of the first quest in the Necropolis campaign.

Might & Magic: Heroes VII - M13 Something Irreversible

This quest becomes active at the beginning of the mission.

you better activate theWatchtower, which will help you defend the city.

It is several steps Northwards of the city(M13,2).

Might & Magic: Heroes VII - M13 Something Irreversible

All you’re gonna wanna do is approach it and hit it.

You will be rewarded with 50 000 experience points.

Additionally, the tower destroys the path to your city, which postpones the attack.

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Also, you have the another character at your disposal.

The mission starts after you completeNo Turning Back.

You will receive another hero -Anastasya.

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With her help, you will have to find the underground bay.

Go North, where you find heroZenda, who you oughta talk to.

After a while, you encounter an enemy hero -Natalu, whom you will have to defeat.

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Even if you decide to solve the battle automatically, he should pose no threat.

Be on your way and you soon meetAdar-Malik.

After the conversation, you will gain entrance to the underground.

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While there, you oughta find the ship.

Go up and then right.

There, you’re free to choose one of two paths to the waterfront.

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The upper path is shorter but you will have to fight a more difficult battle there.

The lower one is longer and the enemies are much weaker.

After you defeat the enemy, you could pass without being bothered to the ship(M13,3).

Might & Magic: Heroes VII

After a short conversation, you will complete the mission and receive 15Luck/Destinyand+5 toDefense.

Automatically, you start a battle with the Academy, for the control over the city.

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