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Last update:11 May 2016

Go to the museum and head to the basement.

Unlock the door with the key card.

So you have to fix it somehow.

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Leave the archive and examine the fuse box hanging on the wall.

Switch the upper switch, which turns on the light.

Unfortunately the lower one, which corresponds to power, will turn off.

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This is enough for now though, because the archive door is unlocked.

Now you priority is to explore the archive.

So get inside again.

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Go to the bookshelf in front of you and take smalllamp.

Leave the room and again examine the fuse box.

Switch the lower switch to turn on the power.

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Return to the archive.

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Secret Files 3: The Archimedes Code