Every rose has its thorns, however.
A lurking sniper’s worst enemy is his own weapon, a high-powered scope, to be precise.
Each scope of the magnification higher than x6 gives off a bright flash of light visible from any distance.
It is not a lighthouse, though and the flash is not visible at any angle.
It is only visible to the person observed through the scope, as well as anyone within its scope.
Both of these factors have bearing on the ballistics of the bullet.
Another unique feature of sniper rifles is swaying of the sights.
This concerns the scopes of high magnification (6x up).
This results from the character’s breathing and it can be stopped by holding down the run/hold breath button.
It does not stand out with anything in particular, apart from one basic flaw, i.e.
low muzzle velocity of the bullet.
3 000
short
very low
Normal
An ideal rifle for mobile snipers who stay in constant motion.
8 000
<12,5~110 meters
long
medium
very high
High
Scout is the fastest sniper rifle in the game.
Unfortunately, a small magazine and high reload times nears this rifle to the slowest shotguns in the game.
13 000
high
The SV98 is another rifle with the problem of strong gravitation.
20 000
The JNG is the first worthy descendant of the CS-LR4, for stationary snipers.
A decent muzzle velocity guarantees a decently accurate shot at not too mobile targets.
it’s possible for you to say that it is a perfect middle among all of the sniper rifles.
Unfortunately, you gotta pay for all these advantages with small magazine.
34 000
The M98B is a magnum among sniper rifles.
It is ideal for shooting down helicopter pilots.
It is a beast in the hands of a skilled sniper.
This means that the trajectory if the bullet is as straight as it can be inBattlefield 4.
Unfortunately, as it can be guessed, there is a catch here.
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